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Next Fall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Unexpectedness | #8 | 3.780 | 4.083 |
Audio | #20 | 3.318 | 3.583 |
Visuals | #31 | 3.472 | 3.750 |
Fun | #40 | 3.163 | 3.417 |
Overall | #50 | 3.009 | 3.250 |
Gameplay Innovation | #96 | 2.160 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/code/other assets that you used.
Boat Model was the only premade asset - https://www.turbosquid.com/3d-models/boat-pbr-model-1522670
How many members in your team?
Team of 2
List each team member's role, along with their social media / website links!
Brynn Hooper - Artist, Programmer, Sound Designer
https://www.artstation.com/brynnhooperart
Connor Navin - Artist
Anything you want to say to players before they play?
Have Fun!!!
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Comments
I'm not sure but I think I found the true ending :D
Noooooo, I’ve lost. :-(
Fun little game, very high-quality scenes and sounds, I liked the intro synth music! The ending got me a bit shocked. ^_^
Provided me with a much-needed laugh out loud.
Seems like more work was put into making all the random assets than developing a game. The jump from one scene to the next and the randomness was funny but felt more like an intro than a game itself. Still not sure if I missed the secret button that makes the game start. https://twitter.com/smushyarm/status/1307597024481730561
Just a little hint if anyone else has the "missing vcruntime140_1.dll" issue: you need the Visual C++ redistributable 2015-2019 (vc_redist.x64.exe), which you can download here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-d...
Definitely unexpected. Definitely weird. Loved it. You guys made all the boat and other 3d assets??? Impressed, Especially that you didn't use them in the game really. End game was interesting to say the least....
The intro was originally planned to be longer and the assets we created were meant to be used a bit more but we ran out of time, there's actually even more assets we made that didn't make it in. We almost had an entire interior of the bunker modelled but because we ran out of time we shifted the narrative to staying outside the bunker.
i had to play the game again to make sure that actually happened.
left me with a "whaaaaaat" feeling. love it :"DD
This was definitely one of the more unexpected games in the jam. I absolutely love the amount of personality you managed to squeeze into a 3 minute experience. The graphics, writing, and everything came together in a phenomenal way.
Wow I really loved the game! Every aspect of the game felt incredibly polished from the squiggly text at the start of the game, to the particles & the voices with the walkingman. The transition to the ending scene was also real smooth and I loved everything about the ending sequence. I can't believe you made so many art/sound assets in such little time. Great job!
A really surreal, weird and funny little game. I overall liked it, but it was a bit short and I wish there was more gameplay.