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A jam submission

CTRL + SHIFT + TIME (Proof of concept)View game page

Shift the movements of time as you shoot your way through enemies.
Submitted by dillbin — 38 minutes, 6 seconds before the deadline
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CTRL + SHIFT + TIME (Proof of concept)'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall Enjoyment#52.8873.333
Creativity#53.1753.667
Gameplay#52.8873.333
Use of Theme#53.1753.667
Visuals#62.8873.333
Overall#62.6463.056
Audio#90.8661.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I wasn't able to run the game; something about my video card driver not supported or something. The concept sounded awesome so hopefully you keep going with it.

Developer

did you download the pck file aswell?

Submitted

Yeah. I got an alert asking for a Vulcan driver and giving me code to run it with OpenGL or something but I couldn't get it to work. No clue what the issue was.

Developer

interesting, not sure if that's on me or maybe a godot build problem. Or perhaps just some slightly outdated hardware? Anyways, that's too bad. I appreciate you trying to give it a look anyways.

Submitted(+1)

Wow!  What a neat concept!  It took a bit of getting used to, but being able to summon a clone of myself to provide cover fire was a lot of fun!  I couldn't really use the reverse time function that much due to the fact that I would mostly want to use it out of combat since I would lose control of the player, but by the time I'm out of combat it's been too long since I lost health so I wouldn't really gain much back.  The clone mechanic is really great as is, but if I was able to summon multiple clones at once to potentially provide a ton of extra backup against a horde of enemies, that would feel incredible.

I feel like there should be a way to adjust the mouse sensitivity, it did feel a bit slow to rotate the camera around.  I also feel like the enemies are a bit small which made it a bit hard to aim.  Having that zoom feature did help a lot but I feel like making the enemies slightly bigger might help as well.  Also if there was some kind of distinction between the player character, the enemies, and the clones, that would help to know I'm not wasting time shooting my fellow comrades.

This game felt great, I really enjoyed it!  There's definitely so much more to be built off this concept and if you decide to keep building on this I wish you the best of luck!

Developer(+1)

Thank you for checking it out! I'm glad you enjoyed it. The feedback is also appreciated, and I hope to build off of the core concepts and see where I can take it from there.