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dillbin

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A member registered Jun 19, 2021 · View creator page →

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If there are any artists out there that are still looking for a group, I would be glad to have you! I'd like to think I'm decently skilled in programming but my art skills are still needing to be improved, so to have a pro on my team would be awesome. Just let me know if you're interested.

Hey there! I would love to have a composer join my team, and I'm currently in the midst of drafting my project and searching for other members. Pm on discord if you would like to chat further and see what we could do together!



Hey there! I would love having an extra hand in the jam, it would definitely save me some time since I am not so great with sound design. Pm me on discord if you would like to bounce some ideas off of each other and see if we could make this work!

@dillbin.


My laptop kept freezing up in the last hour and it really slowed me down. And as soon as I was submitting i got bogged down by the text window to explain your game fitting the theme and what not. If you could open it up I would greatly appreciate it!

I like this idea a lot, definitely adds a lot more depth into the game. I would've loved to do some timed mode or something like this but I simply ran out of time. I really appreciate this detailed write up, it's very helpful and it would be a very cool addition to the game! Thanks for playing!

Very nice art and smooth gameplay in this one. Classic game concept but a little bit hard. Nice work!

Who locked up the poor kitty? Nice game though, music was very existential and the red and blue platforms were tough. Keep it up!

Really fun and neat game! I loved it. The music and the art worked really well and you implemented them nicely! I like the simplicity of the game, definitely something I would play on my phone or switch. Please add more to this! There's so much you could do!

I like this concept, very intriguing. I like the challenge of having more complex web patterns that you have to weave. I think it could be interesting if you had to draw your webs purposefully in order to intercept the bird in its path. I also wish you didn't have to refill your webbing, but besides that this is very nice game. Good art too! Nice work keep it up!

Wow, a very nice polished game. Awesome work with this one. Very unique concept. I found it a little too easy in some cases, where I could just very quickly fling myself from the starting point in the center to get a roll and wipe out all the enemies pretty quickly. I liked the idea of your dice rolls getting taken away on each hit since it made me want to play careful, even though I would typically get my health back shortly after taking damage. I think this game could use some more challenge or added modifiers / obstacles to make it harder and more strategic maybe. Great work though, keep it up!

Cute game, I love the art style and the final cut scene was so badass. I wish that when you had the stacks of upgrades that they wouldn't all activate in sequence after you pressed the key they're assigned to. If you have 3 dashes and press the key you just get launched and it would be nice if they just acted as extra "charges" for dashes. Great work though, keep it up!

Cool concept, and it's nice to see a rhythm game as a jam entry. Although, I had a hard time figuring out what to do according to what I saw on the screen. I would've appreciated a more in depth tutorial explaining when I need to attack and or defend. Keep working hard!

The game looks great! Definitely a revamped version of the og. But I love og asteroids, I even own one of the table top machines of it. This definitely gave me the right vibes, although just sped up and a bit crazy. I had some issues with the game freezing whenever I shot an asteroid open and it spawned in all the power ups, and it made it a little hard to play. Other than that you made a nice polished game.

Very awesome I really enjoyed. Really had to think in this one. One of the many great puzzles games in this jam, nicely done. Keep up the great work!

The game looks great with the pack you used, really used it to full potential with the starting screen and ui! But man was this game hard. I would love to see some variation in the enemies that chase you and maybe different weapons to choose from. Anyways, nice job using that game engine to make this though, I know it couldn't have been easy. Keep working hard!

This one was tricky for me. I like puzzle games but this one made me think, and a lot of it was trial and error for me. I think you could definitely expand on this game outside of this jam, but would be preferred maybe if you game more controls for moving. This game really makes you think about the space around you and some of the puzzles were quite clever. Keep up the good work!

Very awesome game. After a while I started thinking the game was calling me trash, which is probably accurate. All the noises and the simple art style give off a nice vibe and feel for the whole game. Levels aren't necessarily hard to figure out, but the difficulty comes from maneuvering (which works for this kind of game!). Awesome work here, keep it up!

I think I got like 3000 something

Simple game but still nice work! Used the art assets well and the whole game has a cool theme. I like how accurate the collisions are with all of the obstacles, it just feels right. Keep working hard@

Tried to play it but I'm assuming it doesn't work because the servers have been closed. From the sound of it, seems pretty cool tho! Especially for a game jam. I'm sure it turned out great, just bummed I can't play it. Keep working hard!

I like the effects and the noises, it's kind of eerie but in a good way. Fun but tough game. Keep working hard!

I love the cat noises and the art, favorite part of the game for me. The mechanics were a bit tricky for me at first, but once I understood it I was petting and rubbing those cats like crazy. Nice job, cat games are always a win. Keep up the good work!

Nice little short RTS game, which I'm surprised to see in a game jam due to their more complex nature! Nice work with this, even though the unit control is simple. The structure for the game is simple but still fun even though it doesn't require as much strategy as most other rts games. Very good work for a jam game, keep it up!

Nice little puzzle game that works with just two buttons. Due to the control constraint it's a little annoying when you rotate the laser just a little to far and have to go all the way back around. Other than that, the color changing idea is pretty cool and I could definitely see this being able to get way more complicated with more colors and maybe some color theory implemented. Nice work.

Thank you! I originally just used A and D for the controls, but found that it was a bit difficult to press them both at the same time. Maybe that's just a me thing though.

It's fun weaving through those cars at high speeds, and the night time portion look very cool. Also I enjoyed hearing the wooshing sound of passing the cars. Nice solid game, keep working hard!

Literally two buttons, very creative. I think these "meta" puzzles are pretty interesting and always fun to see the strange solutions to some puzzles. Very nice work, very clean and complete game!

I can't imagine what it was like to code something like this, so nicely done! These types of games aren't necessarily for me, but I think you did a great job making your own. Keep working hard!

Took the theme in a different direction, which I appreciate. Challenging and the premise is pretty silly, which I also appreciate. Keep working hard!

I liked the seal. He a real one.

What a sick game, especially for a game jam. Voice acting and cut scenes! Very impressive. The gameplay was very stressful and I found myself barely being able to make it through the tracks. Awesome game and great work. Only thing I wish was different is the hitbox for the horn handle. I found myself just barely not on it and unable to get the deer out of the way. Keep up the great work!

This time, we're doing circles too.

Cool simple concept, easy to play. Adding some more challenge would help mix up the gameplay, but otherwise you executed on this theme and made a nice complete game. Keep working hard!

Awesome dude! Nice spin on the "temple run" endless 3 lane game (or whatever you want to call it). You got a pretty polished game for a game jam. Found myself playing until I got on the leader-board (spot #4, lets hope it sticks).  Pretty challenging, especially when I was being reckless and shooting all my bullets in one lane just for the enemy to move out of the way. Only thing I had issues with was moving while shooting, but I get that's a limitation of the theme and just from not pushing both buttons at the EXACT time. Keep up the great work!

Slot cars are very neat, and I've only played one game that featured them. This game is pretty challenging I like how you can't go too fast or the car will fly off (which probably is pretty reflective of how they work in real life). I can imagine myself playing this with my friends and getting really mad (that's a compliment). Keep working hard!

This game is very wacky in concept and I like that. I also like the strategy that comes with  marrying the frogs. Not only is getting the angle right, but you also have to consider that in order to fire a missile you have to drop the frog you're carrying as well. Also, flapple is a very handsome looking bird. Wish I had a friend like flapple to air drop me onto a potential spouse.

It made me very sad when I accidentally widowed frogs :(

First off, the game looks very good! I love the 2d art and the display of the UI while playing. The title screen as well looks very impressive. I think with some more time, you can do a lot with this game. So far I think the concept of just flying away from stuff trying to kill you could be amped up more with some other mechanics. With the art and the idea of singularities already in place, you could really expand upon that. Keep working hard!

The resolution was all messed up for me since I was automatically in full screen and a good chunk of the game wasn't visible.

I need a full game of this. Puzzles seemed so simple when you looked at them but really are quite complicated. I love the little green triangle guy as well. I was pretty stumped on #6 and #8, but felt very proud when I figured them out. A lot of it felt like trial and error, but at a certain point I was able to figure out what buttons I needed at what points in the puzzle, so it felt really rewarding finding the path to get myself setup in the right way. This game really reminds me of those puzzle games where you slide the block to try to fill all the spaces, but this is a more fun twist on that concept imo. Really great job here, felt great to play. Not too hard and not too easy. It's a shame I don't see more people checking this one out.

I see that you weren't able to complete some portion of the game to help the player know how to defeat the ghosts/spirits, so I get it. I like the concept of it, I just personally couldn't really learn how to defeat the certain encounters past a certain point, but I think I worked out that when you character stops breathing heavy you can come up from the desk (I like this mechanic. The less UI you need, the better!). Keep working hard!