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Time Swap (NEW PROTOTYPE)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2 | 3.800 | 3.800 |
Use of Theme | #4 | 3.800 | 3.800 |
Overall Enjoyment | #6 | 2.600 | 2.600 |
Visuals | #7 | 2.200 | 2.200 |
Audio | #7 | 1.400 | 1.400 |
Gameplay | #7 | 2.000 | 2.000 |
Overall | #7 | 2.633 | 2.633 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Im bad at driving at got stuck on the sides a few times :P I wish It were more apparent which time lane the chaser was on when the time lanes are overlapped!
Thank you for trying it. May I ask if you read the instructions in the cut scene? Trying to see if it wasn't clear enough or if I could have made it more apparent. The chase vehicle stays in the present and follows the blue path so if you are in another time frame, the vehicle can catch up to you, but it won't catch you unless you jump back to the present. (Not sure how much of the chase vehicle will stay around as I move forward building the game, but if I can clear anything up should I keep it, I want to do so.)
This game's idea is really neat! I love the concept that you need to choose what route's the fastest based on what time period it's in. I love the use of theming as well and how the different roads are very clearly visually different depending on when you are.
I'll be honest, it feels a bit slow. Less like a high speed highway chase from your pursuers and more like a Sunday drive to the grocery store. Having it be more fast paced would definitely help not only with how the game feels, but also should encourage the player to think quickly on their feet about which path to choose. It would also mix very well with the charge up system. You may be able to switch to one path now, but because your vehicle hasn't charged up yet, you won't be able to take the second branching shortcut from that path you just chose, whereas if you switched earlier, you just might have time to.
The bit of story in the instructions screen is very adorable, I love the raccoon and the squirrel character. It says in the description that that cutscene is fully voice acted, but for some reason I wasn't able to hear it, which is a shame because I would have loved that! The concept is really well done and there's definitely a lot to build off of with this.
Thank you for the comments. I agree with the slowness; I tried making it faster but without any buildings, it just didn't seem to register. (I ran out of time to add anything else; my prior prototype had buildings and it was interesting to see the building disappear as you switched in time so that part seemed to work.) I was trying to go for a charge-up system style, but I am also thinking there should be bonuses if you take the longer path.
I also submitted this for another jam where the theme was "escape" so I purposely didn't make it a loop but my initial idea was more of a Mario Kart-style racer but instead of shortcuts and speed mushrooms, you transfer through time to try and find the quickest route over multiple laps. Also, not sure why the cutscene dialogue didn't work. My brother and I quickly recorded it but dinner was ready and I didn't get a chance to dig in and figure out what setting I had missed.
Very creative game idea! Kinda reminds me of other games that do the whole "two-worlds" thing. Although, there wasn't much challenge and I felt like the track and driving mechanics could've been more developed to provide more differences between the time-periods. I think this idea can be expanded upon in many ways, but you still made a nice little game. The cut scene for the instructions was also pretty enjoyable. Keep working hard!
Thank you for trying it and the comments. The prior prototype I was able to add different styles of buildings to help make the time periods distinctive but I had family visiting and lost a good chunk of my weekend development time. (Trying to keep my wife from getting mad at me for sneaking away to work on it.) I definitely want to put the effort in to make 3 distinct time periods so you get the sense you are driving and the city has built up around you or something depending on which time frame you are in.