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Gingerbread House's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #70 | 3.741 | 3.741 |
Music/Sound | #98 | 3.333 | 3.333 |
Overall | #100 | 3.459 | 3.459 |
Theme/Limitation | #105 | 3.630 | 3.630 |
Technical Implementation | #113 | 3.333 | 3.333 |
Fun/Design | #163 | 3.259 | 3.259 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You have to collect different ingredients to win and you have to bring them back to the starting position.
What was your team size?
You and 2-3 other jammers
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
Use a theme and/or limitation from one of the past 8 Bits to Infinity jams in addition to the main theme
If you did any of the optional challenges, explain how they were used:
This game uses limitation from easy game jam - you can not lose, you can only lose a litle bit of progress
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Comments
The art is awesome Im missing animations and sfx but besides that I love the direction the game is going. I spent more time then I want to admit trying to prove to the stupid hag im a good collector
The art style is quite charming! The fantasy, coloring book style was what attracted me to this game in the first place.
Though the problem is that this game gets kind of boring after playing it for a while. Maybe you could add other tasks instead of just picking flowers?
By the way, if you have the time, could you check out my game? It would really help me!
https://itch.io/jam/vimjam/rate/767859
Thanks for your rating.
I was quite worried about the game being boring, but at the end I found it very entertaining. Have you some ideas how we can improve the game? What do you mean by "other tasks"?
I'll check your game later this week ;)
By other tasks I mean tasks like fixing the gingerbread house or fetching water for example. However, it’s up to you if you want to add these or not.
And thanks for checking out my game :)
The art is great! it could use animations but other than that it looks great. The game is also very atmospheric, and its nice that it has a story element as well. Great work! It would mean a lot if you could check out my Jam submission if you get the chance. Thanks!
I have to say, from what I picked up on, the fact that this game used procedural generation to create the environment was actually really impressive for a game jam. I've done procedural gen before, and I know how hard it can be to get the balance of different things to spawn right, so good on you guys!
Also the art style is absolutely charming. I personally would rather have had more sound effects over animation, just because I really like this style with everything seeming like it's coming from a drawing. The sound effects like a walking on grass sound or a putting a plant in your "bag" would have added a bit more. Other than that though I really really loved the immersion of this game, especially with the nice calm soundtrack.
The last little bit that I can give just technical criticism on is that I don't think that the camera's movement bounds are centered on the first day. Also I tried to get passed the second day for 20 minutes and couldn't collect all of them, because I was always one short! Other than those small issues though, this was a really fun game to play, and fit very well into the theme. I might come back to this game later to try it again.
Thaks for your comment.
Enviroment is actually geretated only partially. I palced manually spawning point around each type of tree and made one group of spawning point for medows. Then I placed the trees so everything is visible. Then there is "SpawnManager" where I set how many flowers and in how big groups each of the types should appear. This manager then keep's track of how many flowers were grabbed and respawns them each they on the random place.
Balancing is then done in quest generation - each ingredient has it's own weight. More balancing have to be done and also I would like to add dynamic difficulty, because I was able to finish the game in just 3 or 4 days regularly, and on the other end there were people, who could not finish the game at all.
Sound effect are planned to be added after the jam - there was not enough time. The camera isn't ideal either - I forgoted to set it properly after I changed the player model :(
i loved the concept of your guy's game. i thought the art was really cool and could tell there was a lot of variety. my one complaint was the lack of a walk animation. i know walk animations are hard but they really do make a difference. but i think the game was a really cool concept and i think it could be something really really cool! hope you guys continue to work on it!
Thank you for your rating. The character is actually ready to be animated, but there was not enough time to implement it. We plan to add character animation after the jam :)