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A jam submission

TwoPointsView game page

A game developed for VimJam.Focus "Collectables" with theme "There And Back" ,then there it is!
Submitted by WaveDeng (@wavedeng) — 1 day, 9 hours before the deadline
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TwoPoints's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#3401.7682.500
Technical Implementation#3541.9452.750
Fun/Design#3761.9452.750
Overall#4071.7322.450
Graphics/Animation#4321.4142.000
Theme/Limitation#4331.5912.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
The game main idea is to control the two points which form a line to bounce(there and back) the bouncing ball getting all the food(collectables) in the scene

What was your team size?

Solo

You worked alone

Which of the following content in your game is NOT 100% newly made for the jam?

Music/Sound

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

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Comments

Submitted

cute

Submitted

Hi! i really liked the idea, but i believe some instructions would be great. Also, think about make more clear for the player that the red rectangles should not be touched.

Submitted

Hi! i really liked the idea, but i believe some instructions would be great. Also, think about make more clear for the player that the red rectangles should not be touched.

Submitted

I didn't understand the game, surely it was me but I think you could really benefit from implementing a small tutorial. Nice work though.

Submitted

“This game is ridiculously hard” Heck you were not kidding XD. This game escalates super quickly. took me at least 5 or 6 deaths before I started to get a grasp on how to survive the first two rooms. It felt like one of those games that made me rage, but not in a way that made me blame the game which is good, always felt like I could have just been quicker or smarter.

Nice job.