It got somehow laggy so it was really hard to time the jumps. Audio would have been nice though. But I rate bad audio as worse than no audio, so it gets a two in music/sfx. And I feel like the timer should start when the balloon lands and not before. Still really fun, and it looked cute too (music could have helped, but I guess there wasn't time to add good music.
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30 Second Honey Run (VimJam Submission)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #147 | 3.400 | 3.400 |
Graphics/Animation | #194 | 3.000 | 3.000 |
Fun/Design | #202 | 3.067 | 3.067 |
Overall | #251 | 2.627 | 2.627 |
Technical Implementation | #261 | 2.533 | 2.533 |
Music/Sound | #427 | 1.133 | 1.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You are dropped off at a spawn and have to grab a honey collectable. You then have to return to the spawn.
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Code/Scripting
(Other than general-purpose custom code)
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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