Thanks for the feedback! Maybe later I can try to implement both keyboard and mouse attack, letting the player choose. And I already played and left a comment on your game :)
Rafael Carlos Lopes
Creator of
Recent community posts
Wow, great job on finding the secret! So... it was supposed to show a different screen, nothing much, just different text about you finding the real treasure and being the master of the die-geon, but somehow I screwed that, tested it before but the build version I uploaded doesn't show it. As I said on other comment it's not a very good idea to start working on credits and such like two hours to end the submissions, but you know, a jam is a jam. Really appreciate the comment :)
Man, I just LOVE this kind of art style. Gameplay, sounds, everything looked so good. I tried to hit the boss in his death animation and that log that opens with the game gave me an error, maybe you can still hit him after he is dead? Probably something like that. Would definitely look for a full release of that game. Good job!
Thanks man! I appreciate it. My inicial plan was putting a menu screen with the instructions, back to menu and both screen options, windowed and full, thats not very hard on Unity, but you know, in jams we usually don't finish everything we plan. Either way I'm very proud with what I got, thanks again!
A little fun game, really liked it! The only problem is the sliding. Saw you saying you use getaxis, but that doesnt go from 0 to 1 imediately. It rises and decreases a little, thats what problably is causing the sliding, if you use GetAxisRaw, that jumps form 0 to 1 or from 0 to -1 instantly, that should fix the problem.
Thanks! I apreciate it. I think the same of the opening text, and that aplies for credits, but let that be a lesson, dont start working on menu and credits 2 hour before the submit time ends hahaha. About the spawn point, it was supposed to be an general spawn, to make easy entering any level from, but spawning from the entrance of the room is not a bad ideia either.