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Boomeranged's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #41 | 3.900 | 3.900 |
Technical Implementation | #51 | 3.700 | 3.700 |
Overall | #118 | 3.380 | 3.380 |
Graphics/Animation | #158 | 3.200 | 3.200 |
Music/Sound | #175 | 2.900 | 2.900 |
Theme/Limitation | #189 | 3.200 | 3.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
Boomerangs go there and back. So it fit the theme in our opinion.
What was your team size?
Pair
You and one other jammer
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
If you did any of the optional challenges, explain how they were used:
We didn't do any optional challenges as they are optional.
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Comments
Great work! This was one of the more complete titles I played, which is SO hard for a jam. I liked the mechanics, differing boomerangs, and puzzle aspects. Super well done! I even liked the bios of the different enemies in the encyclopedia - I like when games take this more subtle, cuter approach. I mean, they're GAMES after all. A lot of fun, I gave this the best marks of anything I've reviewed so far!
The reason that many don't make a complete game in a game jam is often because of the fact they don't keep it simple. As you see in our game, there are only 3 levels and the whole idea is just boomerangs. My number one game jam tip is to keep it simple, which is why people most often resort to pixel art, as less pixels = more simplicity.
Anyway thanks for the feedback!
Super fun game! I had a blast playing it! good job.
Thanks alot!
This game was very fun and pretty well polished. The boomerang idea was a good use of the theme. I personally didn't run into an issue (besides not knowing I could hit myself with the red boomerang). I didn't feel like I got lost anywhere in any of the levels and I felt like the difficulty was tamed.
I do agree with a few other comments on the matter of music. I got really repetitive and after a while too much. I can't really knock you on it as this is a jam, but still yet it felt a little much and took from the experience. This was a good jam submission and so much can be done with this idea! Hope you take it all the way after the jam is over!
Yeah, the music was kind of a last thing to add into the game, the track is about 2 minutes long and has a repetitive melody, but it does it's job well. We haven't really thought of continuing the game after the jam, but your comment has made us reconsider...
Anyways, thanks for playing!
This game was very fun and pretty well polished. The boomerang idea was a good use of the theme. I personally didn't run into an issue (besides not knowing I could hit myself with the red boomerang). I didn't feel like I got lost anywhere in any of the levels and I felt like the difficulty was tamed.
I do agree with a few other comments on the matter of music. I got really repetitive and after a while too much. I can't really knock you on it as this is a jam, but still yet it felt a little much and took from the experience. This was a good jam submission and so much can be done with this idea! Hope you take it all the way after the jam is over!
Fun game. Levels offered more unique challenges as time went on. The idea to use a boomerang as a platform is actually a really good idea. Fun too. I did have some weird inputs happening when I played, something like jumping 3 times when I just jumped once but nothing that was too much of a problem. Background elements kinda blurring into the background was an issue as well but that does have an option to turn it off so no fowl really. Levels are really well laid out, but the main boomerang I really feel was kinda squandered due to the boomerang mechanics was the fire one. You can just place it down and let enemies walk into it on the little monster houses. Perhaps having it burn up after you leave it out for too long?
Music was a little repetive and a bit bland but the sound effects seemed to do their purpose. I also feel like the keyboard layout left a little to be desired, having space to throw a boomerang with w just jumping would have worked better in my opinion. The enemies and the characters just being squares was a little underwhelming but the rest of the environment was well done in the art department.
Overall a little short, but it kinda left me wanting a little more which is always nice.
Thanks for the feedback! The wood boomerang definetely didn't get used as much as we hoped it would, and yes we know about the fire boomerang problem and we even tried to combat that via the gray charger enemy (their shield will block the boomerang). But your solution was much better! Anyways thanks for the feedback!
Great game!
Thanks!
Nice game. I really liked the game mechanics.
Thanks!