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A jam submission

[Main]tainView game page

Protect the core
Submitted by KeySole — 17 minutes, 17 seconds before the deadline
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[Main]tain's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#3921.4142.000
Theme/Limitation#4081.7682.500
Technical Implementation#4301.4142.000
Overall#4351.4142.000
Fun/Design#4411.2371.750
Graphics/Animation#4441.2371.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
Limitation - player needs to collect projectiles (ammo); Theme - Player needs to go in the air (there) and back to the ground all the time. Also, player needs to push/destroy hostile objects away, but they always come back.

What was your team size?

Solo

You worked alone

Which of the following content in your game is NOT 100% newly made for the jam?

Art/Animation

Music/Sound

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

If your game includes any of the optional challenges, select them below:

In a Song

The game is as long as a single backing music track

If you did any of the optional challenges, explain how they were used:
If player doesn't lose then game finishes with music track (just little more than 3 minutes).

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Comments

Submitted

Spooky music brings out the environment a lot, could have used some soundeffects though.

It took me time to figure out how to push back the pyramid and which area/angle to shoot the pyramid at. One thing I will say is once I knew the game I didn't really feel the need to continue. There was no reward or anything new for pushing the pyramid back. It was just keep playing until the pyramid inevitably falls and you have no more projectiles.. There needs to be some feedback, an incentive to keep playing.

Other than that is was an ok game. Really could use some polish though.

Submitted

The atmosphere is nice, it's got an ominous vibe to it.

This can work to an advantage for the game if a clear path is highlighted in terms the players destination(  signposts or arrows).

As to what was expected of me, I found it a little confusing. I played around for a little shooting at the platforms that shift around the center block, to no avail.

I also tried collecting the stick things around the outsides but the pyramid in the middle would always reset me. 

A tutorial would have been a good idea though. 

Submitted

Consider checking out our game

Submitted

The game is bland (in a visual way and gameplay-wise), empty, confusing and just terrible.

As a player, I was really confused of what I was actually supposed to do. No directions, no notes, no hints. Just spawned in, something is happening, but have no idea what.

The art style is nonexistent. I would have forgiven the empty art style if it was in a way helpful towards the gameplay. I cannot tell apart most of the times where I was going towards. No landmarks to understand where I am.

The controls where difficult to manipulate. I sometimes just could not get around on the bridge platform and constantly fell down.

The game has projectiles, but I had no idea whether or not it was actually usable on something. No feedback whether I activated something or damaged something.

Overall, don't take this personally, an unpleasant experience.

I hope you learned something from this.

Submitted (1 edit)

Little bit of a harsh criticism, I personally would have worded that a little more friendly than you did, just a heads up.

Submitted(+1)

Now, that I look back, I really should have worded better. Sorry if it was a bit harsh.