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[Main]tain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #392 | 1.414 | 2.000 |
Theme/Limitation | #408 | 1.768 | 2.500 |
Technical Implementation | #430 | 1.414 | 2.000 |
Overall | #435 | 1.414 | 2.000 |
Fun/Design | #441 | 1.237 | 1.750 |
Graphics/Animation | #444 | 1.237 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
Limitation - player needs to collect projectiles (ammo); Theme - Player needs to go in the air (there) and back to the ground all the time. Also, player needs to push/destroy hostile objects away, but they always come back.
What was your team size?
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
The game is as long as a single backing music track
If you did any of the optional challenges, explain how they were used:
If player doesn't lose then game finishes with music track (just little more than 3 minutes).
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Comments
Spooky music brings out the environment a lot, could have used some soundeffects though.
It took me time to figure out how to push back the pyramid and which area/angle to shoot the pyramid at. One thing I will say is once I knew the game I didn't really feel the need to continue. There was no reward or anything new for pushing the pyramid back. It was just keep playing until the pyramid inevitably falls and you have no more projectiles.. There needs to be some feedback, an incentive to keep playing.
Other than that is was an ok game. Really could use some polish though.
The atmosphere is nice, it's got an ominous vibe to it.
This can work to an advantage for the game if a clear path is highlighted in terms the players destination( signposts or arrows).
As to what was expected of me, I found it a little confusing. I played around for a little shooting at the platforms that shift around the center block, to no avail.
I also tried collecting the stick things around the outsides but the pyramid in the middle would always reset me.
A tutorial would have been a good idea though.
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The game is bland (in a visual way and gameplay-wise), empty, confusing and just terrible.
As a player, I was really confused of what I was actually supposed to do. No directions, no notes, no hints. Just spawned in, something is happening, but have no idea what.
The art style is nonexistent. I would have forgiven the empty art style if it was in a way helpful towards the gameplay. I cannot tell apart most of the times where I was going towards. No landmarks to understand where I am.
The controls where difficult to manipulate. I sometimes just could not get around on the bridge platform and constantly fell down.
The game has projectiles, but I had no idea whether or not it was actually usable on something. No feedback whether I activated something or damaged something.
Overall, don't take this personally, an unpleasant experience.
I hope you learned something from this.
Little bit of a harsh criticism, I personally would have worded that a little more friendly than you did, just a heads up.
Now, that I look back, I really should have worded better. Sorry if it was a bit harsh.