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A jam submission

Crystal MissionView game page

1 bit Top Down Action Game
Submitted by SpiRiTs, lzklein
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Crystal Mission's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#54.3604.360
Graphics/Animation#64.5204.520
Overall#64.2804.280
Technical Implementation#114.0804.080
Theme/Limitation#164.2404.240
Fun/Design#194.2004.200

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
Our game is based on recovering Crystal gems stolen from enemies, player has to go to each room eliminate enemies and bring back crystal to owner. We also used a boomerang as weapon - we decided that since after throwing it returns back to you.

What was your team size?

Pair

You and one other jammer

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

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Comments

Viewing comments 5 to 1 of 25 · Previous page · First page
Submitted(+1)

Spirits! I am so happy Annuke told me to check out your game! Who knew a game could have such personality with just two colors. That was incredibly well done. The combat felt like a fully released game like Undermine. Great variance of enemies. And don't even get me started on that last boss. The last few hits had me on the edge of my chair. 
If I had any suggestions to give it would be a warp point back to the hub after beating each level. Or at least I thought that until the last stage where getting back home was like a level in itself avoid the hazards. Also making coins useful for something would be nice (though they were fun to collect with their gravity effect). 
Anyways great game, keep up the good work! 

Developer (2 edits) (+1)

Thank you a lot for playing the game! Really glad you enjoyed it!. And I agree on the returning back to gallery owner, I was implementing a transition to go back, however I thought on the theme of the Jam "There and Back" so I was like if I implement a transition to return back, I might lose my points on the Theme rating, and also as you mentioned, level 2,3 and 4 have world hazards in which you can die from returning back to gallery owner. The coins, were for an upgrade system on boomerang and health with the shop owner, but did not implemented, because of time. 

Thank you for the Feedback I really appreciated!

Submitted

I think I spent more time on this game then I expected, here is some feedback on the game!

-  I really like the color scheme for this game and all the art made for it, really cute and simple, the way I like

- The variety of the enemies makes you want to play more

- Effects and music are just perfect.. amazing job you guys did on it

- The difficult of the game is really hard, which is time-consuming and it's not very good for people that want to play lots of games on the jam.

- I really didn't like how spikes work, someone that wants to have fun and for some reason gets distracted can easily get to restart all the level because of the spikes... I would recommend spikes that go up and down every 2 or 3 seconds, which would make the player have more fun, at least on my opinion!

- For some reason I didn't saw anything saying how you can use your boomerang, happily I tested pressing Z and it worked, but I just realised on level 3 that I could use X to throw it, maybe I just skipped something.

But it's one of my favorites on the jam for sure, great job.

Developer (2 edits) (+1)

Thank you very much for playing Crystal Mission. Yeah, I 100% agree with the spikes! I wanted to re-implement them, but was working on the Boss for the last 8 hours of Jam, and unfortunately didn't go back to spikes.

Game saves some data in case people died, but I understand that people want to play as many games as possible so its hard to reach last Door which is the Boss fight.

I didn't have time for tutorial, but my game page explains has the instructions:

For better and easier experience I suggest using ( W A S D) Keys

Move - (W A S D)
Attack Swing ( J )
Attack Throw ( K ) 

Thank you for your Feedback!

Submitted

Retro style, variety of enemies, basic gameplay and story, good sounds effects. I cannot finish it because it takes time, but the game as it should be. Great work.

Developer

Thank you for playing the game, and yea I tried to put less rooms because I wanted people to finish the game, there is even a very Cool Boss fight at the end. For me as the developer takes 6 minutes to reach the Boss. Thanks for the Feedback.

Submitted

Simple and sweet.

It's art style is simple, but everything fits in with that theme, so thats fine.

My only complaint would be that the game made my computer chug a little when coins spawned.

Developer(+1)

Thank you for playing the game! I'll take a look into the coins spawning, but its pretty weird that happened when they only contained 2 nodes each. Thank You for playing and the Feedback! I really appreciate it. If trying again would be awesome if you reach the boss fight!

Submitted(+1)

I really liked the art in this game!

Developer

Thank you!

Viewing comments 5 to 1 of 25 · Previous page · First page