Spirits! I am so happy Annuke told me to check out your game! Who knew a game could have such personality with just two colors. That was incredibly well done. The combat felt like a fully released game like Undermine. Great variance of enemies. And don't even get me started on that last boss. The last few hits had me on the edge of my chair.
If I had any suggestions to give it would be a warp point back to the hub after beating each level. Or at least I thought that until the last stage where getting back home was like a level in itself avoid the hazards. Also making coins useful for something would be nice (though they were fun to collect with their gravity effect).
Anyways great game, keep up the good work!
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Crystal Mission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #5 | 4.360 | 4.360 |
Graphics/Animation | #6 | 4.520 | 4.520 |
Overall | #6 | 4.280 | 4.280 |
Technical Implementation | #11 | 4.080 | 4.080 |
Theme/Limitation | #16 | 4.240 | 4.240 |
Fun/Design | #19 | 4.200 | 4.200 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
Our game is based on recovering Crystal gems stolen from enemies, player has to go to each room eliminate enemies and bring back crystal to owner. We also used a boomerang as weapon - we decided that since after throwing it returns back to you.
What was your team size?
Pair
You and one other jammer
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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