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Tantalus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #13 | 3.875 | 3.875 |
Graphics/Animation | #28 | 4.219 | 4.219 |
Fun/Design | #42 | 3.750 | 3.750 |
Overall | #46 | 3.631 | 3.631 |
Music/Sound | #97 | 3.281 | 3.281 |
Theme/Limitation | #140 | 3.031 | 3.031 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Entire game is one boss fight
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity/C#
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Comments
Seems like an interesting idle game, but once I saw 9 years I knew I had no chance of seeing what happens at the end.
So it's actually not an idle game! If you walk around you can do tasks, that let you craft things. It only takes about 20 minutes.
really creative progression system, the minigames were fun, specially the spider one.
Hi! It looks great, but I haven't gotten past through the second scene, the one with the door closed. How do I do it? I haven't rated your game yet, I will give it a second chance!
It looks great, though!
Sorry, do you mean the room with the apple boss or before it? If it's before, you need to use E/space to interact with objects (to use the key on the door)