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Criteria | Rank | Score* | Raw Score |
Music/Sound | #277 | 2.000 | 2.000 |
Theme/Limitation | #296 | 2.154 | 2.154 |
Fun/Design | #311 | 1.923 | 1.923 |
Graphics/Animation | #313 | 1.923 | 1.923 |
Overall | #313 | 1.938 | 1.938 |
Technical Implementation | #340 | 1.692 | 1.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Your are the boss of a compagnie and your goal is to climb the mountain without falling of the edge.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot
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Comments
was very confused on what to do. i like the idea of the game tho good job
Em... What? xDD I tried like 10 mins to understand what is going on. I had fun and got 9800 money but then i died and got only 125$. I climb a mountain and then i sell stuff? when do i get money? why do i get money? I am so confused xD. But one thing i can tell: It`s the first of it`s kind. Quiet creative and no bugs encountered! :)
I didn't understand the concept of the buying screen to be honest. The gameplay loop is a bit strange: you're on a screen with UI only with a few buttons to sell things, and then you're moving straight on an edge and use money to go further.
The Game Is Funky, Kinda Fun. Not Much To See. I Like The Graphics. Also Dont Really Understand Some Thing. I Always Wish To Have A Music Mute Button. Hope You Keep Making Game And Havin' Fun!
the idea is nice, but when you go back for selling the points restart and after a bit the game becomes a little monotone. i'm sure that with some updates, the game can be more interesting (like for example adding a background, since half of the screen is empty, and adding random events and fixing some bugs)
also another thing i've notice is the fact that with the limitation "Boss" the game doesn't enter well, it does for "On The Edge" tho
Game crashes while you press "How to play" and then "Play". To just play press the game starts. I was not either sure what to do and how or even what to buy, but then i got it. I see this is like an infinite managing game.
So I did not understand the buying, but I like how you do manage at real time your needs, and try to save money by keeping each level of needs on the same process level; so there should not to be investing into food or drink when you have low amount of expensive restitution left.
I would like to change my selling category, and I would like to see more animations on the character (drinking, eating, stop for the resting, etc. animations). I would love to see this game in a chapters and with having different levels - like higher mountains etc. to play, but I still don't know how selling items fits into the walking on the cliffs - theme...
godot?