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poopiBoss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #188 | 2.800 | 2.800 |
Technical Implementation | #195 | 2.600 | 2.600 |
Fun/Design | #200 | 2.720 | 2.720 |
Overall | #263 | 2.304 | 2.304 |
Graphics/Animation | #309 | 2.040 | 2.040 |
Music/Sound | #353 | 1.360 | 1.360 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The boss is telling you to work and he's feeding you motivation to work.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
Interesting game design decisions but kinda fun nonetheless
https://itch.io/jam/vimjam2/rate/1202728#post-4632420
Great design, definitely continue to refine it, its fun. My brain wants to connect the pipes, it likey.
My suggestions would be to try adding some more limitations or rules on how the player uses the pieces, because I was just discarding the ones I didnt want by piling them up somewhere. Maybe a way to destroy them would be cool too (if that feature was already in there, I missed it)
First I though: What the heck, a poo game? But I really liked the concept of the game and the tetris way of laying pipes.
It has a lot of bugs though, so I wasn't fully able to complete the level. My biggest problems were that the pieces stopped at the top when using the down arrow and stopped in midair, when trying to move them under preexisting pieces. Also the up arrow for rotation needed some getting used to but this worked eventually.
All in all I think with more polish this idea has a lot of potential.