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Build the Boss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #16 | 3.821 | 3.821 |
Graphics/Animation | #26 | 4.250 | 4.250 |
Overall | #32 | 3.771 | 3.771 |
Music/Sound | #36 | 3.714 | 3.714 |
Theme/Limitation | #53 | 3.536 | 3.536 |
Fun/Design | #62 | 3.536 | 3.536 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The evil little helpers are on the edge of world domination. But as helpers, they need a boss to succeed! Your task is to build one.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
The first level works fine. The second...are you seriously supposed to pick up and rotate conveyor belts to send the plate through the crusher thingy twice, then on to the final fabricator? Because that's the only way I can see this game's mechanics allowing that recipe to work, but it's extremely fiddly. Makes me long for Factorio.
Very cool designs and I'm always a fan of simple mechanics. The story is funny, kind of reminds of Minions needing a Boss to follow except you have to create your own. I would like the ability to pause the assembly and let me build the solution I think will be right rather than having to do it on the fly as parts come along but it seems like, at least on the second level, I had to change the assembly on the fly multiple time to achieve the goal...
Thank you so much for that first level tutorial. I don't know if I would have kept building without it, but once you explained the core mechanics in a succinct way, I had a blast working out the puzzles and racing to flip my conveyor belts and place them in time.
Very unique take on the theme. Visually beautiful with excellent sound design.
Great work and a fantastic jam entry.
Cool idea, great visual polish too, and it was fun and frantic to juggle pieces around. But I was frustrated by some of the UX design choices, which I think would be easy fixes. The biggest problem to me, by far, is the lack of visual clarity on the conveyor belts. It's too easy to miss if one conveyor is pointed the wrong way, which can easily cause a huge amount of trouble. Instead of being rectangles, the indicators on the conveyor belt should be wedge shaped, like such: > > > > >. That would make it instantly clear, and it would be immediately visually jarring if one of them was pointed in the wrong way. The other thing that bothered me, although it's much more minor, is that the mouse moved the camera, while also being used to drag things. In my opninion, it should really only drag the camera if you're, say, holding the middle mouse button. With these two small changes I think the game would've been a lot better. Still, I enjoyed the game despite these issues, hope you'll take my feedback to heart if you want to continue with this game!
Very good idea, funny and original way to implement a puzzle game.
Very, very well done! The art and animation are great! I also like that players are penalized for letting parts go. It makes it a laid back experience. And I think the idea could get pretty deep. I also really like how you did the UI. I may have to borrow it in the future :)
real nice game
continue macking levels
i want more :)
fun game very well done also love the graphics and music good job
Loved the game, but it was very frustrating to understand at first. Once I got the hang of it, it was really fun. Solid game
It's a very solid game, a bit frustrating when all your materials collide or fall down, because you took too much time to find out in which direction your assembly line faces or place it wrong in first place. I wish you can control the assembly lines by determining the direction with the wasd keys (w = transports up, a = transports left, ...) , so you can react faster. The graphics are really good and the fact that you have good settings is stunning
This is a really good entry! Found it to be challenging because of the fact that you had to constantly remove and replace conveyor belts to build up the things (I think it would have been way funnier to actually build a complete factory line instead of this but I get that this choice is made to fit with the "on the edge" theme).
UI, 3D assets, audio, everything is very polished and cool.
Only thing I could find that annoyed me was that it wasn't completely clear to me which way the conveyers were going.
Apart from that, great game! Nicely fleshed out, good in difficulty and enjoyable gameplay.
Playing in windowed mode had no issues, game play is solid and fleshed out. Very impressive work and it is a fun concept.
The only issue I ran into was when I went to fullscreen mode on my 15inch Macbook Pro. When I moved my moused to the edges of the screen it would jitter back and forth constantly.
The game was very well made, and it was clearly really polished. However, I'm not able to put it in fullscreen, which was a bit annoying. Also, clicking shouldn't close the text boxes entirely, but just make them skip to the end.
Love this one. The adherence to the theme is excellent. As well as the design is unique, and the art and sound effects fits it well. I’m blown away by how good your UI is, this game is honestly not to far off from a full release with some tweaks. Excellent work.
Super cool concept and execution! I love the little dudes and the final animation! The final level could use more conveyors. There was a lot of micro managing. And the conveyors should have arrows to indicate direction. I kept putting two into each other. I absolutely love this game!