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poopiBoss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #188 | 2.800 | 2.800 |
Technical Implementation | #195 | 2.600 | 2.600 |
Fun/Design | #200 | 2.720 | 2.720 |
Overall | #263 | 2.304 | 2.304 |
Graphics/Animation | #309 | 2.040 | 2.040 |
Music/Sound | #353 | 1.360 | 1.360 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The boss is telling you to work and he's feeding you motivation to work.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
I love the combo of pipe game, and tetris.
Cool a combination of Tetris and Pipe Dream (gameboy) but eww gross, but some one has to ensure sewage is handled correctly
Good game and a good take on tetris. I enjoyed playing it :)
This is a mash-up of tetris and pipemania. I suggest you to work on UI, it's too "Unity default". Game would benefit of some obstacle or imposed pipes already there. Overall fun game.
was that poop, if yes 10/10 lmao! didn't finish it tho, always 2 tiles left. but still I had fun. :)
VOTED!!! also will you kindly rate mine too?
https://itch.io/jam/vimjam2/rate/1202589
oh no was that poop in the pipes??? please don't tell me.. i dont want to know......
anyway nice game, i enjoyed having to plan out what pieces i would need to use and then kind of piling up the rest in a little corner. it was like spacial and resource management! would have loved to see it with maybe a smaller play area to make the space management aspect more intense. also right now there's a few pipe segments that didn't feel like they had a use, so just making them like a trash square could be interesting!
I love the concept! Fusing Tetris gameplay with pipe management gameplay is a brilliant idea! Great job! :D
Funny concept! It'd be nice to see some obstacles to disrupt the player from just going in a straight line!
I actually love the concept of this game, and the fact that it looks like the pipes on the sides are random? Currently though, the only thing that matters is one path to the other side, it would be nice if there was something else to do with other pieces or ways to use them. Good job overall! Needs audio!
Thank you very much, I struggled a lot with this. I lost over 3 days trying to debug the physics - and I was already on a shortened time frame! I think I might polish this idea after I have gained a bit more experience with Unity.
Hey, polishing poop is a real thing!
Really impressive for a first game, especially one made in 10 days. Would have liked to see something like obstacles that you had to build pipes around, or a ranking system that grades you on time and/or the efficiency of your pipe.
I had ambitious plans haha but as always nothing ever works out as planned. Thank you for your feed back, much appreciated.
This really is a nice game, was funny and i liked how i had to figure out myself how it goes instead of someone telling me :) which made it so much more fun
fun game very well done for your first game made in unity good job
Good job for your first game, and first time using unity. Art was great and i like the aspect you took from tetris. Would have been great with some music and soundfx. Well Done.
Nice little game ! Especially for your first one !
Good job ! And congratulation on putting your first game out there :)
Great, great cover. Also for your first game oh wow is this really good. Quite puzzling and took me a while to carry the poop over. Nice job
haha I'm glad someone realised it was poop ;) Thank you.
This is fun, I really like the combination of Tetris and those pipe puzzle games. Only criticism, could do with some sounds. Keep up the good work :)
You shared that this was your first time using Unity and first game. I think you should be really proud of your effort, hard work and the end result! It took me a minute to figure out the gameplay at first, but once I got it I was excited to start routing that poopi! It was so enjoyable I was a little bummed there weren't a couple more levels maybe with a new mechanic or obstacle introduced, but overall I think you did great.
I liked poopy boss’s commentary, it was just hard to track while also paying attention to my puzzle pieces. Maybe if you narrated those parts that would work better. Some light music accompaniment would go a long way as well to make this feel more polished.
I love the win screen. I am now motivated!
Great work.
There was a lot of battling going on. I was learning Unity as I developed this, and I encountered a lot of bugs due to my lack of foresight and planning. I will definitely polish this game!
Nice game!
I will start off by saying that the cover image for your game has me perplexed. That being said, I managed to figure out the game pretty quickly just based on playing it for a minute or so, which is great game design! It's like tetris mixed with a bioshock hacking puzzle! I really dig it! It could certainly use some polish, but there's a solid gameplay loop here that I really enjoyed! Great job! Also, I know how hard it is to balance life and game dev, so props for getting something done!
Thank you so much! It has been a challenge and I have definitely learned so much from this experience, I am hoping to maintain this as a healthy hobby.
in my experience there nothing healthy about my hobby :D but it’s certainly a fun one!
Hey man! Cool idea!
It took me a little while to work out what I was meant to do first. Maybe a brief pause at the beginning to give people a chance to see what's going on without worrying about placing pieces would be helpful?
That said, the game was nice and easy. With just enough stress waiting for the piece you need while making a mess of the map with all the extras I had, and worrying about making sure I didn't dump things somewhere that would mess me up next time!
Thank you for the feed back. I struggled with a lot of things during development and I ran out of time but I was able to learn so much from this experience.