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Cave People's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #8 | 4.519 | 4.519 |
Overall | #20 | 3.867 | 3.867 |
Music/Sound | #25 | 3.815 | 3.815 |
Technical Implementation | #26 | 3.741 | 3.741 |
Fun/Design | #44 | 3.704 | 3.704 |
Theme/Limitation | #51 | 3.556 | 3.556 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
action game with a cool boss fight about a child that was living on the edge and tried to escape her family and run away to fight the monsther she thought was causing trouble in her family. What she found was not what she was expecting.
Team Size
Trio (3)
What main engine/tool/language did you use to construct the game?
Construct 3
Which diversifiers did you use, if any?
Anti Chromatic (maybe?), Color Blind Friendly, In a Song, Retro Palette, Transcend Language
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Comments
Nice game! The art is great and I like the wordless storytelling. Gameplay is pretty standard but still fun and since the levels are not too long, you don't get bored. Well done.
Great Game!, the art style is great and I love how it's 2.5d. Also I really like how the story was told. You did a great job!
I loved playing this game. Brilliant with the storytelling. I wanted to know what the next picture would show and that kept me going. Liked the sound effects, the hair of the hero when jumping and that camera perspective movement. Nice! I ran into a small bug with sound effects becoming very delayed in the later levels. No sound would play at all when something happened and then I would get all the sounds later on in one mess (Firefox/Mac). But well.. I loved playing this game! Great work.
Edit: The boss: I would have some kind of a powerbar showing when he is hit. I spent a while hitting him with the sword, not really knowing if that made any difference or not (until I figured out that it didnt)