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Fly With B.O.S.S.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #116 | 3.385 | 3.385 |
Overall | #229 | 2.554 | 2.554 |
Theme/Limitation | #232 | 2.538 | 2.538 |
Technical Implementation | #233 | 2.385 | 2.385 |
Fun/Design | #250 | 2.385 | 2.385 |
Music/Sound | #271 | 2.077 | 2.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Boss: the centre of a propeller is called a boss. The Player is constantly dying from this planet so is "On the edge" of life.
Team Size
Pair (2)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
Flying was chaotic, but there's so much in this jam game it's really impressive. The visuals are great and the take on the Boss theme was really creative. To accomplish this much in a short period is awesome and I can't wait to see what else you do with B.O.S.S. Great work and great submission, team.
Hey you all players! Thank you for trying this out. I'm 1/2 developer of this title.
We actually created this less than in 5 last Jam days. For that reason we had no time to have game play testing. This is supposed to be a game about space trading and outlaw pirates commanded by the dark-heart captains. We have almost the all main features we planned for this Jam game- export already, but they are not working as we suppose to. So we would fix them if we could have more time. 10 working days would be enough, but we had so much other things to do on this Jam week so the implementation was impossible.
As I graphic designer, I used Sketchup Pro to push new graphics out most of the hours. I have been on touch with Sketchup software for more than 3 years now. I think this is a fine prototype, and we like to see all of your feedback and hope to find out which makes this so great to play, and where we should focus. We've been adding new features on the board (like the back story things) as we get further with the basic game play of this and while things and tasks becomes on topic. We probably continue developing this title while we have a break here first, and since we have a good team as well. Stay tuned in, and follow & share the project if you would!
The goal of the game is about to find all the treasures: I encourage you to collect and find all the chests to complete the game!
The fact that this was made in one week blows my tits off!
The ship is pretty much incontrollable but this just adds to the fun! Flying aroung and just gettin (Almost) randomly thrown around is really entertaining.
It is kinda sad that there isn't more to this, but it is really fun and entertaining.
Really cool concept, I like how you interpreted the theme. Its pretty hard to make the spaceship do what you want and not just tip over. Well done.
really fun game loved the art it looks amazing good job
Ambitious concept! Fun how you can place any structure anywhere, including the chair, haha. I wasn't able to figure out how to properly control my airship. And I had to restart a few times because I built into the ground and it got locked there. I imagine bugs like that are hard to fix during a game jam. Also, the controls button in-game takes me to the credits instead. Glad you uploaded a screenshot of the controls though. I like the bleak vast look of the planet and its cliffs, fun to run around in at least. I also like your interpretation of "boss" as the term for the center of a propellor.
While I really like the concept of the game, the airship flight is really hard to control. But the environment looks really good and I love the unique take you did for the "boss" theme.