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Pippin' Hot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #114 | 2.546 | 3.600 |
Technical Implementation | #136 | 2.404 | 3.400 |
Fun/Design | #142 | 2.404 | 3.400 |
Overall | #150 | 2.263 | 3.200 |
Graphics/Animation | #152 | 2.263 | 3.200 |
Theme/Limitation | #181 | 1.697 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Each ball/lid shot has only a limited number of uses, as well as a limited number of bounces
Team Size
Pair (2)
Completeness
Demo / Vertical Slice
What tools did your team use to construct the game?
Godot
Which art and audio did you / your team NOT create?
I didn't create the music, one of my friends (credited) did
Which art & audio did you / your team create BEFORE the jam started?
None
Which diversifiers did you use, if any?
NA
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Comments
Nice game. Like the mechanic in limiting the number of bounces. Could be cool to combine it with different types of surfaces that damage the kettles more or less. Like others mentioned I couldn't continue beyond level 3.
Ooo, making the surfaces differ in how much they damage the Kettle is a really good idea actually, I definitely am going to look at that when I revisit this game!
Thanks for the feedback!
Nice game, though seems to have a few bugs that need fixing. The replay buttons seem to not work, you have the option to click on the other type of kettle/ball to launch, but doing so will also launch it at the same time, and lastly the count near your launcher doesn't match up with how many shots you have, so by the last playable level or sometimes just level 2, it will be listed as negative.
Otherwise, the only thing you might want to change up is your firing meter, it's listed in percent but only goes up to 10% as full, and just in general, since it's mostly transparent, the texture behind it makes it a little hard to read. Plus I'm just not entirely sure why the charge is needed as I couldn't tell that the speed changed anything other than just going faster, which no matter what, it will still go the same distance. perhaps you could add a block that you break if you go too fast, but if you're slow enough it lets you bounce off so you can collect another gear. who knows, maybe that was your plan but you just ran into issues with coding it or the time.
Hey! Thanks for the feedback!
Yeah, I implemented the extra lid a bit late because I wanted to at least have one other type of lid, and so it was a bit rushed and lacked testing, but I definitely think it's a bit confusing, and I didn't hear about the clicking on the buttons causing the lid to fire, didn't think about that one, so thanks for that!
The percent meter was working at one point, perhaps I also broke that rushing to get the 2nd lid type in haha, thanks for the note about the visibility of the meter though, I think it could definitely have used some contrast or make the texture behind it more transparent or something.
And yeah, regarding the physics, I had an issue because I originally wanted to have the kettle bounce X number of times, but then I ran into the issue that if you didn't charge the meter much, you'd just have the kettle go nowhere, and the whole bounces thing didn't really come into play.
The speed affecting whether you destroy or bounce off walls though sounds like a really good idea actually... But yeah, I think I struggled to make the "the kettle bounces x times" idea work really, and that shows with how the actual shooting ended up working.
Anyways, very much appreciate the feedback! Lots of good stuff to think about and learn for next time!
it is a nice short game that somewhat reminds me of pong. however, after completing level 3, the game doesn't let you move on to the next level or even replay the level. it could just be me though. but otherwise, this was a fun game to play
Hey! Thanks for the feedback, I'll have to look into the level progression issue, because I have heard one or two other friends I showed point that out as an issue.
Thanks for the feedback again!