Yeah, I think it would have been good to have different drinks introduced as the game continued or something maybe!
Thanks for the feedback!
Thanks for checking things out!
As you might have noticed, yeah, we basically didn’t have enough time to get things functional, attacking and capturing don’t really function fully, as you may have noticed.
I’m still working as we speak on furthering the concept and getting things like attacking and capturing working, so stay tuned!
I’ve noted down the overlapping selects as a bug so thanks for that one, and thanks again for checking things out despite not being finished!
I love the sound effects on this one haha!
I will say this is definitely a very difficult game, and I think it could have been eased into a bit more, something that intuitively forces you to pick-up a flower after shooting it or something in order to make sure the player knows that recharges your meter!
Otherwise, fun game though!
Wow, this one was really good! And all made by one person? That’s kind of nuts haha!
Overflowing with personality, and aesthetic, and the gameplay feels pretty good!
Not to mention the music is wonderful!
I had some weird performance blips which I’m unsure what happened, as the game kind of stopped randomly a few times, but I did love the introduction showcasing the abilities and how to play very naturally!
I also was a bit confused about the like, stealth kill mechanic, sometimes I would get the prompt for it with enemies in bushes that I didn’t even know were there, not sure if something could be done to clear that one up.
Otherwise, great game, I’d love to see what you do with this, if anything further!
Fun puzzle game! I love the little ghost, and there were some creative ideas!
I feel like the controls could use some polishing as others have said, and maybe something that snaps the gems into the pedestals or something, because I did feel like I was fighting with that sometimes.
I also love the little victory sound effect on level complete ;)
Well done!
Great, especially for a solo first jam game! The game has a really fun concept!
I think the game would have benefited a ton from a few simple blips and bloops, but I do like where things are going!
The game would also definitely have benefited from focus a bit more on the trash collection aspects, to save time for other polish.
Love what’s here though, keep them coming!
Very fun idea! Having the character only be able to cross specific areas while the light is over it is a cool idea!
I wasn't able to complete level 4 due to falling through the floor, and the game not resetting.
Another thing was the character is a bit large honestly, it felt a bit odd scaling wise to me, but idk.
Glad you enjoyed it!
We had a few different concept variations, and we could have done that, but I think it would kind of sidetrack the stop-and-go nature of the game.
We might reduce the time the lights are off though, just to keep things moving, right now I believe the lights off and on time is the same.
Thanks for the feedback though! It's good to note!
Happy to hear you enjoyed it!
Lots of great feedback too! I think this game would definitely shine even better with some polish in general, especially with a few extra sounds and visual effects, as you mentioned.
And yeah, the UI could definitely use some padding haha, added that to our feedback list!
Much appreciated!
This was done in 4.2, so I'm not sure if anything extra needs to be done, but I did enabled the SharedBufferArray support after that suggestion, but it seems things are still not functional.
Let me know if you have any other thoughts or ideas, I am curious why it's not working now, even if it can't be considered for the jam.
Apologizes! We ran out of time and had to try our best to upload what we had untested, and it unfortunately did not run for some reason!
I was able to get it running afterwards with seemingly no adjustments, at least on the .exe, so I'm not 100% sure what happened.
Will let you know when we are able to get it working again, sorry!
Gotcha, I just checked the "SharedArrayBuffer" setting in the settings for the itch project, and that got it to go to a grey screen.
the main filename in the zip is the index.html file, but seems to still go to a gray screen.
I was able to get a version running on the desktop with the .pck file included afterwards, not sure why the desktop one is broken.
Really it was a rush to the finish, and didn't spend any time actually testing the game, hence why it doesn't work haha, but hopefully I can update it after the jam or maybe reach out