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Escape.exe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #109 | 2.741 | 2.889 |
Music/Sound | #126 | 2.424 | 2.556 |
Overall | #133 | 2.488 | 2.622 |
Graphics/Animation | #138 | 2.424 | 2.556 |
Fun/Design | #139 | 2.424 | 2.556 |
Theme/Limitation | #145 | 2.424 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
There is a gun which you can use to kill monsters and also you can use it to give you jump boost by shooting down.
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
Construct 3 game engine
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Comments
Very nice game and concept, even if a bit too difficult for my taste.
Would you like to try and rate my game too?
I gave you a good rating the game had a great idea behind it the art is decent for me and thats enough for me the only complaint is thats it difficult I couldn't get over the tutorial but thats fine! as I said a good rating!
Thanks :)
The game is extremely difficult and it's extremely hard to get part the first level after the tutorial, not just the level, but even just the first drop. The gaps you need to maneuver through are very small, and your weapon only launches you up, and not to the side based on which way you point it, which leaves very little room for error in trying to move to where the gap is before you hit it. and since it's off screen, it takes trial and error to figure out where they are and remember the order since you fall much faster than you go up, leaving little time to see the spikes before you die. I can't really say more about later in the game as the difficulty is bad enough I cannot see past the first enemy.
Thanks for the feedback I will help me better understand game jam as It was my first one, again thanks :)
Don't worry. It was my first one too. Well, technically my second, but I only did the art before, so I wasn't really on the gameplay side of things until this one, so I'm counting it as my first.
I don't really know how the game implemented the theme.
The art is inconsistent with it's style.
The sound is kind of lacking.
The game was way too difficult.
Thanks for the feedback I will work on it :)
Hey, nice game idea. Really liked the multi-use gun mechanic of shooting and using it as an extra jump.
General visual aesthetic is nice too.
I agree with HrKaktus's comment that it is very hard (although we could just be bad).
I would also suggest adding some kind of feedback for enemies health and gun cooldown to improve clarity.
Overall, good submission. Well done!
Thanks For The Suggestion :)
Cool game! I don't know if it's just me but I found it a bit hard.
Thanks :)