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Lava Factory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #148 | 2.390 | 2.857 |
Technical Implementation | #151 | 2.151 | 2.571 |
Fun/Design | #152 | 2.271 | 2.714 |
Music/Sound | #169 | 1.673 | 2.000 |
Overall | #170 | 2.056 | 2.457 |
Graphics/Animation | #176 | 1.793 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Keys are used to open doors and attack enemies.
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
GDevelop, JSFXR
Which diversifiers did you use, if any?
Quick Run
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Comments
there were some tight jumps. I am bad at the game. but that didn't stop it from being fun
Fun experience. Really nice controls.
Simple and fun concept, I liked it!
nice little experience. Unfortunately, with the enemies not moving they dont feel like enemies, more like traps, if you know what I mean. Some BG music would do wonders as well!
good use of multi-use! Would be cool if enemies started moving or became aggressive once you grab the key