Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SpellBookView game page

VimJam3 - VERY unfinished
Submitted by MayDayGames — 3 hours, 28 minutes before the deadline
Add to collection

Play game

SpellBook's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Design#1602.1512.571
Graphics/Animation#1681.9122.286
Technical Implementation#1691.9122.286
Overall#1841.6972.029
Theme/Limitation#1851.5541.857
Music/Sound#1930.9561.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game implement the focus, Multi-Use?
You can cast different spells to defend your tower and recharge life.

Team Size

Solo (1)

Completeness

Unfinished Prototype

What tools did your team use to construct the game?
Godot, Aseprite

Which art and audio did you / your team NOT create?
The background and tower are from a Kenney art pack

Which art & audio did you / your team create BEFORE the jam started?
None

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I didn't understand much of whats going on I liked that you could draw spells on screen but you know I was drawing real quick and regardless of my efforts the main building's HP will deplete sadly , I like the game but its a bit confusing wish you added some music too but thats fine , I gave you a decent rating!

Submitted(+1)

The mechanic for recharging the spells is pretty interesting! Unfortunately, drawing the Life spell left me with 0 spells instead or recharging it. If you plan to continue working on it, assigning keys like 1 to 4 to select/deselect the spells would be useful. Also using space or any other key for deselecting all spells could help. And the dots for drawing could be shown (maybe with some transparency) when no spell is selected.

Developer

Thanks for playing!

Submitted (1 edit)

It is very confusing, even with your description. I couldn't figure out how to draw, only how to click the screen and spells. Didn't understand the game. Perhabs a simpler idea might be better next time, as you know there isn't much time to do it. A fullscreen option should be there too.

Developer

Yeah I thought it might be confusing, I ended up only having about a day to work on it so I didn't have time for the tutorial. You draw by dragging the mouse over the screen when you don't have a spell selected, you can unselect the spells either by clicking on them again or right click. I'll update it when I have more time to finish it.

Thanks for playing anyway :)