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A jam submission

HARENAEView game page

a simple arcade game made for VimJam 4
Submitted by TarkoDEV — 14 hours, 58 minutes before the deadline
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HARENAE's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#24.5714.571
Music/Sound#34.2864.286
Fun/Design#34.4294.429
X Factor (overall enjoyment)#64.1434.143
Overall#83.9763.976
Technical Implementation#393.4293.429
Theme/Limitation#753.0003.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Yes

Team Size

Solo (1)

Will you continue work on the game after the jam?

Undecided

What tools did your team use to construct the game? (optional)
Godot,aseprite,jfxr,jummbox,audacity

Which art and audio did you / your team NOT create? (optional)
music, pixel warrior by teknoAXE

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Comments

Submitted(+1)

I’m all about this game. Please, please, please go for full release. I’ll even help any way I can - I just want to play this more!!!!!!!!

Perfect execution, was mega excited to play this, thankful I get to!

Submitted(+1)

Hey, was looking to play this game!! The bombs mechanic is very very fun, I like that you can bouce it from the ship and get to the larger size super fast. The SFX and music complement well the game visuals. Good job!

Submitted(+1)

Great Game, was looking forward to it, and got not disapointed, Neat Submisson! I like it alot!

Submitted (1 edit) (+1)

It's a very cool game but I definitely agree with the other comment that the hitboxes are WAY to small. I really appreciated the variety of enemies, not just one basic guy that slowly walks toward your tower

Developer

yeah, noticed that the hitboxes were very small, unfortunately I only noticed this seeing other people playing, if one day i decide to continue this game, i would certainly change it, and thanks!

Submitted(+1)

It's a novel concept for a weapon in a tower defense game. I found it difficult to hit the enemies I wanted before the screen was overwhelmed with them, but maybe I'm just not good at shooters... I also liked that all the enemies were varied in how they moved and attacked, with some going straight for the towers and some going after the spaceship.

Developer(+1)

thanks for the  feedback! maybe i made it too difficult, i playtested it soo much that i think i became a pro in my own game and forgot the players XD