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Game Gem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #87 | 2.714 | 2.714 |
Music/Sound | #93 | 2.429 | 2.429 |
Technical Implementation | #115 | 2.000 | 2.000 |
Overall | #120 | 2.119 | 2.119 |
Fun/Design | #122 | 2.143 | 2.143 |
Theme/Limitation | #126 | 1.857 | 1.857 |
X Factor (overall enjoyment) | #138 | 1.571 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Trio (3)
Will you continue work on the game after the jam?
Yes - fun side project
What tools did your team use to construct the game? (optional)
Unity, Feel asset pack, DOtween
Which art and audio did you / your team NOT create? (optional)
We didnt create the audio we crediteded it
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Comments
Interesting concept for a combat system. Having a character revolve around and protect another character was really cool; it's kind of like a reverse escort mission. It was also cool how you could change the size of the ring, with the size affecting your movement speed. More visual feedback on the protector character's melee attack would have been appreciated.
I think something about the arrow/potion mechanic is poorly explained and/or broken. Several times I tried to make water arrows to put out the steam, was somehow unable to, and then ran out of energy needed to make more. This was worsened by the fact that you're locked out of the area with enemies when you need to make water arrows and therefore can't get more energy, which softlocks you from progressing any further.
Hi, Thanks for playing! We totally agree on all your points and are making adjustments. We would appreciate you giving us another go once the Jam is over!
this game is very broken. i spawned into the game with three different versions of me and i couldnt move. other than that it has a little bit of something for everyone
Sorry for the bugs you encountered. We will post a cleaned up version after the game jam, please feel free to check it out!
An intriguing concept with an unfortunate subpar execution
So first, technical issues or well bugs and stuff like that:
Ok uh the first attempt at playing the game the playable characters duplicated themselves and well their dialogue did too and uh I could still move the duplicates while the other ones got stuck in a cutscene. Restarting the game seems to have fixed it, I might have accidentally clicked the start button multiple times but I honestly don't know what happened otherwise.
This one would be more of combination of both of feedback and technical issues but when the blue character finished with the first crystal there was no dialogue or anything I just got teleported back to the start without being able to access the first area again is that intentional?
The game didn't let me choose the type of arrows it got stuck with the poison ones so I just ended up getting stuck in the starting area with no way to recover the mana or whatever it is used to make them.
When I attempt to shoot an arrow I see a crosshair but it disappears instantly not letting me aim properly and even if I did try, I tried aiming at the snail and even hit it but it just didn't die
After hitting enemies, they still hurt me if I touched their corpse until they finally vanished
Now for feedback:
To be honest there isn't much I can think of besides repeating myself over the technical issues with fixing them, other than also including a way to replenish your mana at that second part because I didn't see a way to since enemies don't spawn there.
Overall this could have been a fun game but those issues didn't really want me to keep trying. Do wish you good luck with fixing all that stuff and anything really.
Thank you for the feedback! I'm sorry for the unfortunate experience you had. We will have a cleaned up version uploaded after the game jam, so if you're still interested, please feel free to check it out.
Neat idea, I liked the unique mechanic with the second character spinning around a circle. Nice work!
Thank you :D