Nice game! I thought the player and enemy speeds were a bit slow. As already stated by others the sprites were too small compared to the overall layout. I think the camera should have either been focused a bit more infornt of the player to see where they were walking or zoomed out to see the level a bit more. Other than those issues though good job!
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Gemdestine Paws's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music & Sound | #53 | 2.830 | 3.100 |
Graphics & Animation | #80 | 2.465 | 2.700 |
Technical | #84 | 2.282 | 2.500 |
Focus & Theme | #85 | 2.556 | 2.800 |
Overall | #85 | 2.389 | 2.617 |
Fun & Design | #94 | 2.191 | 2.400 |
X Factor | #97 | 2.008 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
How did your team implement the focus (and optionally, the theme)?
The player has to achieve the goal in a limited time making it a race against the clock. the player also has to escape notice by enemies and escape the level with a gem.
Team Size
Trio (3)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
Animal Characters
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