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A jam submission

Spaceflight PlightView game page

Spaceship racing game
Submitted by SmuonCode1137 — 18 hours, 55 minutes before the deadline
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Spaceflight Plight's itch.io page

Results

CriteriaRankScore*Raw Score
Music & Sound#293.2313.231
Graphics & Animation#363.3853.385
Overall#493.0383.038
Focus & Theme#543.1543.154
Technical#582.8462.846
X Factor#582.7692.769
Fun & Design#602.8462.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Not in-game but on the game page

How did your team implement the focus (and optionally, the theme)?
Throughout the game, your ship is being chased a fleet of asteroid miners, and the player must race against time

Team Size

Solo (1)

Will you continue work on the game after the jam?

No - only made for the jam

Which diversifiers did you use, if any? (optional)

Mouse Only

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Comments

Submitted

SPAAAAACE!

If you aimed for a arcade feeling then you hit it well. Definitely pretty hard but fun. 

Personally I would had preferred an auto-shooting mode because using right-click felt a bit too much for a bloody casual like me. Then it might even work on mobile platforms.

Good visuals and sounds. Absolute solid game.

Submitted

Very difficult! I can see this being a lot of fun though. Having 2 weapons instead of 3 to switch through might have helped, I often selected the hyperdrive when meaning to switch to one of the others, so I died a lot :( Otherwise it feels like a pretty complete game with lots of potential.

Submitted

The gameplay was very fresh and unique every run, I had a hard time at first but then started blasting through, although the difficulty curve is definitely high. I really think a roguelite progression system inbetween runs could add to the game and make it easier for people who can't beat it on their first runs. All and all a really awesome game.

Submitted

Love the art style.

Dying after one hit is very punishing, especially because I have to constantly flip the mouse back and forth from pointing towards the enemies to shoot and pointing to the side to dodge.

Developer(+1)

Thanks! You're 100% right about the difficulty, it was one of those jams where I got too good at my own game neglected balance somewhat