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Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
How did your team implement the focus (and optionally, the theme)?
Throughout the game, your ship is being chased a fleet of asteroid miners, and the player must race against time
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - only made for the jam
Which diversifiers did you use, if any? (optional)
Mouse Only
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Comments
The gameplay was very fresh and unique every run, I had a hard time at first but then started blasting through, although the difficulty curve is definitely high. I really think a roguelite progression system inbetween runs could add to the game and make it easier for people who can't beat it on their first runs. All and all a really awesome game.
Love the art style.
Dying after one hit is very punishing, especially because I have to constantly flip the mouse back and forth from pointing towards the enemies to shoot and pointing to the side to dodge.
Thanks! You're 100% right about the difficulty, it was one of those jams where I got too good at my own game neglected balance somewhat