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A member registered Sep 02, 2019 · View creator page →

Creator of

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Hey the cat sprite and cut scene animations had a nice charm and the game had a good feel, but I couldn’t figure out where to go. I could get around 230 points smashing things, but I think I’m supposed to go through the door, but I couldn’t open it. The S key doesn’t seem to do anything. Good effort

Cheers!

Thanks Lepto!

Thanks for your feedback!

The controls are tank like, inspired by games like the original Resident Evil. A lot of people took issue with this style of control even back then, so fair enough!

For anyone else who gets stuck; The first key you need is the gate key, which can be found in one of the shed/hut like structures.

I think I will try and provide more guidance with ‘shiny’ key objects in the future and more Assets to highlight important areas.

The game has nice presentation, but I couldn’t get past the loading screen unfortunately.

Thank you!

Thanks for your feedback!

These are all excellent suggestions and I plan to make all those adjustments over time. I agree with you about the grass, which has not been mentioned yet.

The change control menu will be a low priority, but I should be able to implement it later down the pipeline. I’m wondering what controls you might change yourself? Thanks.

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Good looking and sounding game!

Controls were unplayable for me sorry. I understand they are built this way for android, but I strongly feel the windows version should have keyboard and controller support.

UI is a little bit buggy on ultra wide monitor (21:9).

I look forward to seeing further develepment! Great effort!

Thanks for your feedback, much appreciated!

I deliberately made the handling sluggish and weighty, aiming for a more realistic feel, which definitely won’t be to everyone’s taste. You definitely need to brake for a lot of corners!

I am now thinking of adding something like go karts which can feel tight and responsive by comparison, which may help bring more players on board.

Thanks for the feedback. You have some excellent suggestions.

The idea with the car is that it’s one of the worst performing cars in the game, with handling on the more realistic side rather than arcadey, inspired a little by Circuit Superstars. However I didn’t make this obvious and I might next add an even slower car, with easier handling as I start to add different events and such. I might also add brake lights and tyre smoke to give the player more feedback. I am also going to consider going more arcade with the handling.

Having the camera behind the car possibly reveals too much, however, with some car tweaking I might be able to include it as an option. The camera does need some work in general

Hey so this game wasn’t really for me, as I don’t particularly enjoy metroidvania type experiences. I don’t really get on with backtracking for some reason.

However it’s clearly well made (and optimized, had 290fps mostly) and well presented with nice music and sound.

For me the moth/butterfly boss had too many hitpoints and dissapeared to quickly, making the fight a bit drawn out and dull.

The spear and seed mechanic are nicely executed, but I’m the wrong type of player to truly appreciate these gameplay elements, so it’s hard for me to be objective about the whole experience. I wanted to move faster and wall jump etc.

2nd place woohoo!

Great fun for half an hour. Got a bit bored after that, so was greatful for earths end when it came. Reminds me of Bit Blaster and Vampire Survivors. Nicely polished, great job!

Thank you!

Good looking game, couldn’t figure out what to do in the control room, but probably me being dumb.

Challenging! Excellent use of theme!

Was pretty good, I liked that you included extra enemies, good job!

Excellent ideas for the theme.

Game is hard! Could not get very far :(

Good effort!

I really like the concept and the way things moved. More levels please!

Great effort!!

Good use of the theme. The audio was popping a bit for me. I liked the use of physics.

I liked the ending ;-)

Hey, unfortunately I could not kill the first cylinder, as the gun doesn’t seem to be shooting a projectile for me. I had a similar bug in my game which took me a long time to solve. Hoping you can get it fixed!

Challenging! Nice concept, got to wave/level 5 I think.

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Excellent concept!

I won :)

Nice simple use of the theme!

Didn’t have a second player to play with, but the concept was fun!

Nice game, lovely graphics, great effort!!

Thanks for playing :)

Thank you for the kind feedback!

Nice game with lots of charm.

I couldn't get through the red wall, I think I am supposed to dash through it with the R key which didn't seem to work unfortunately.

I won!

Enjoyed my playthrough! Disturbing concept.

Great effort overall!

Thanks for playing and making a video! Feedback was very kind and much appreciated! You picked up on a few things that I didn't quite get around to implementing, you understood what we were going for and you did find the 'ending', which is tricky to find.

Thanks for playing! I had fun watching you play.

Looks great guys, keep up the good work!

Great effort!!
Was a bit easy and short, but it had fun controls, nice visuals and good music.

Hey it was pretty good, I was able to complete it. I'm grateful that you can play with controller as it was a bit harder with keyboard. Good effort.

Thanks Lepto! I learned a lot from Detestation.

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Thanks Marton. I will look into the possibility of getting a Mac version out in the future.

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I had a little play with this and generally it feels pretty good.

Collisions between the two players feels a bit off and the controls feel incosistent between controller compared with mouse and keyboard. For example aiming with right click and turning with the keyboard feels good. On the controller I hold left trigger and I move with left stick rather than turning and aiming. I have to use the d-pad to turn and aim whilst holding the left trigger.

Besides these things, it does feel much like the older Resident Evil games in a good way.

Well made, good pixel art visuals and ui.

Pretty excellent alround. Good amount of content for a jam game, difficulty balanced pretty well. Tutorial elements well designed