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Fly Invaders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6 | 2.309 | 2.667 |
Use of Theme | #7 | 1.588 | 1.833 |
Presentation | #7 | 2.021 | 2.333 |
Overall | #8 | 1.973 | 2.278 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Congrats on making a VR game for your first jam! Well done. It worked fine for me on Valve Index / SteamVR. I'd prefer snap turning because smooth turning gets me motion sick too quickly.
IDK if its just me but I can't get my controllers recognized? Any advice for solving this?
We've never had this problem or any feedback on it. Maybe just restart the game (but I think that's already been done...).
Which headset are you using?
What were you using? Meta had a really crummy recent update for their desktop app that causes it to not recognize some controllers (like the original Oculus Rift CV1 touch controllers) for many popular games, and many Unreal/Unity games too.
I like the flies model, but I think the tutorial level can be shorted and the flies and the player can move quicker.
I was ready to swat some flies, but when I spawned them in, they were stationary? The buttons seemed to resist being pushed occasionally, but I got it working. Nice variety in weapons, but without moving targets, it was sort of moot. It's great you had multiple levels created, did I miss something, do the flies attack/swarm in other levels? I'd suggest looking into "boids" on a small scale as a way to do a fun swarm of flies/insects. Besides that, nice work assembling all the parts together into a game that had clear instructions, multiple levels and the best of intentions!
Maybe you were in the tutorial level, in this one the flies behavior is blocked in order to help you to familiarising yourself with the weapons.
Here's some commentary from a second playthrough: I chose the campsite instead and was pleased to see the flies swarming me, nullifying my earlier concerns to an extent. (I still think even in the tutorial they should buzz around, but that's besides the point)
Variety in weapons allowed for some style in the bug swattin', and I like the big boys that required a little extra bonkin'. Since they're flying, perhaps you could vary/randomize their height, and as they approach, they descend? More lightning bolts would be fun, too!
I enjoyed this game too, The turning was a little slow, maybe a slider to let the player choose how fast to turn, or snap turning? besides that it was fun, good job!
I don't know why but I think this is the game on which I played the most in this jam + it's really satisfying to hit the big flies with the 1 damage tool(forgot the name lol) a bunch of time super fast, odly satisfying :)
We are very happy that you enjoyed, thank you for your comments it really means a lot 😊