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A jam submission

Table DeliveryView game page

Take on the challenge of delivering a package without being seen.
Submitted by TheMattEmpire — 6 hours, 33 minutes before the deadline
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Table Delivery's itch.io page

Results

CriteriaRankScore*Raw Score
Concept - How interesting or unique the game is.#502.9403.143
Use of Theme - How well the game incorporated the given theme.#552.9403.143
Enjoyment - How much you enjoyed playing this game.#592.5392.714
Overall#592.7392.929
Presentation - How well executed the game is.#722.5392.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
XR Interaction Toolkit. Synty Low Poly Assets - City, Heist, Street Racer. Hovel Studio -Fireworks.

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Comments

Submitted

I like the aesthetics and the idea of controlling a character from above. It was a little short but well done for 7 days!

I found movement mis-alignment with the joystick. I think it's because I moved in the beginning but the direction the character moved didn't match the joystick. I think teleporting causes the joystick controls and the character to be mis-aligned. It sounds quite difficult, but it would be ideal if the joystick worked the same if the player teleported or moved somewhere.

Great job!

Developer

Appreciate the feedback :) And glad you liked the idea.

Submitted

Nice idea and look of the game - would've loved to see more levels and audio.  Great concept though!

Developer

Thanks! Yeah, 7days was way too short for what I would like this to be :

Submitted

Nice idea and look of the game - would've loved to see more levels and audio.  Great concept though!

Developer (1 edit)

Thanks for the feedback! Trust me, I would like to have done more with it too! :)

Submitted

I like the table top approach to the game! Would love to see more levels and maybe some more tasks involved

Developer

Thanks! Glad you liked the idea! 

Submitted(+1)

Fun game! I like the concept of having to avoid detection. I just wish the map was a little bigger with some more enemies.

Developer(+1)

Thanks! Yeah, I wanted to do so much more...but the NavMesh limitations kind of messed me up a lot. Personally, I found that the map was actually too large though if people were to stay in one spot (walking around has it's own risks in VR :) ), and the teleporting would get in the way of timed events.