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Operation Override's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation - How well executed the game is. | #6 | 4.130 | 4.130 |
Concept - How interesting or unique the game is. | #7 | 4.087 | 4.087 |
Overall | #7 | 3.891 | 3.891 |
Use of Theme - How well the game incorporated the given theme. | #12 | 3.870 | 3.870 |
Enjoyment - How much you enjoyed playing this game. | #17 | 3.478 | 3.478 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
Music from FreeSound, MixKit, and Motion Array.
AI Voiceover from PlayHT.
Models from Synty Studios Packs: POLYGON Office, POLYGON City, POLYGON Sci-fi City, POLYGON Heist.
Particle Effects from Polygon Arsenal.
Animations from Mixamo.
VR Setup from BNG's VR Interaction Framework.
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Comments
Super fun and cool idea. You've attempted to tackle one of life's hardest problems, which is trying to make throwing feel good in VR. I will say, you definitely got close than I did. Throwing the briefcase felt great. Holding on to the helicopter for dramatic effect was initially cool, but from a gameplay perspective, I found it difficult to hold onto the helicopter and throw the briefcase. Outside of that, it's polished and great looking!
Thanks for trying out the game! I added the helicopter locomotion for an extra "actiony" feel to the game, but there are definitely some issues with it 😂. I've been working on the Unity project to restrict the climbing and make the helicopter easier to climb while throwing the briefcase, so hopefully this will fix the issue.
I loved it. That hanging off the helicopter is an awesome way to ramp up the drama! Excellent polish.
Thanks! I wanted the player to feel like James Bond 😎
Nicely done game! I really like the art style and presentation and it felt very well polished. I missed throws a lot but that may just require more practice.
The climbing part felt nicely done and responsive but there was some struggle climbing on parts of the helicopter where I felt I got stuck.
Overall great game!
Thanks for taking the time to try my game! I can totally see where the climbing system can be a bit finicky, so I'll work on adjusting some values a bit to make it easier to climb.
Nicely polished game, I like the style and presentation a lot.
I found it quite hard to play though, the briefcase would seem to spawn with the case inside the arm and it would very often collide with the player collision a lot of the time, so throwing it became really slow and it was hard to hit the menu items and the targets. I gave it a good go though, and enjoyed the challenge - I did find it quite difficult though.
I think having a turn option would have be great to add, especially if you're playing seated. Quite a few drones appear behind you, which is fine for standing, but not great to seated players.
Great game idea and implementation though, has a great action feel to it. Great achievement in just 7 days :)
Thanks for giving the game a try! The throwing definitely has its issues, as I didn't have enough time to set a specific grab point on the briefcase. Also, I totally see how the game is a little too difficult, so I've been working in Unity to make it a bit easier :)
Thanks again for the good feedback!
Wow this game is so polished! The throwing of the briefcase to start the game is genius! Attacking the drones with the briefcase and actually hitting them is satisfying too! The game is so well done my real gripes are very minimal but did affect how much fun I had. With only the briefcase to use as a weapon and also block the bullets, I had the hardest time trying to defeat the first drone who spawned kind of behind me. So while im throwing this briefcase at the drone and then recalling it to block the bullets, the next drone shows up, and the next one, and the next one and I had no chance to actually throw the briefcase. lol. If you made the briefcase throw super fast, that probably would make it more intense and fun to play, like a second or so for the briefcase to reach far enough out to hit the enemy. Great polished game for the jam!
Thanks for trying my game out! I totally agree that the game is a bit too hard, and I've already made some adjustments in Unity that makes the drones spawn less often and the briefcase throw faster. I'm also working on an indicator that a drone has spawned behind the player, which should hopefully eliminate some of the difficulty as well.
It means a lot that one of the jam hosts tried out my game, so thanks again!
Those are great ideas! I'm also quietly working behind the scenes as a Jam host, just a fan of VR and video games :)
Fantastic presentaion and polish. It took several tries to press the play button with briefcase :D. Throwing mechanic ruins the joy. I wish we had some kind of projectile weapon.
Thanks for your feedback! I chose a throwing mechanic because all of my previous games have been shooters, and I wanted to practice making something different. I'll work on making the throwing a little more polished so it doesn't ruin the fun.
Hey I said I would try this out since you tried mine out but I have an Index so I guess I won't be able to sorry. I won't be rating it since I wouldn't be a fair judge.
No problem, I had a good time trying out your game :)
Any chance of a PCVR release after the jam?
Really polished game. Like others, the game is difficult since holding to the heli while throwing at multiple bots is hard to get used to. I really like the briefcase returning, like the Axe mechanic in God of War. Would love to play around with just that feature lol
Thanks for trying out the game! I'll definitely do some work on making the game a bit easier :)
Great atmosphere and such a fun game, a very interesting concept which was executed really good. I had a lot of fun, but the game was just too hard. I think it's okay for the throwing mechanic to be difficult, but maybe you could tone down the enemy spawning, damage or fire rate. Also, I'm not sure if the returning briefcase was able to kill enemies but leveraging that mechanic more would feel so much more badass. Other than that I congratulate you for a very solid submission to the jam.
I totally agree, the game should be a little easier. I'll make sure to tweak the enemy spawning/fire rates for the next version of the game. Also, the returning briefcase is supposed to kill enemies, but every once in a while the briefcase will be moving to fast to trigger the kill.
Thanks for the great feedback, and I'm glad you enjoyed the game!
Great concept! Really well polished too. Took a while to get used to throwing the briefcase but that's on me, nice job!
Thanks for trying it out! The briefcase throwing definitely takes some getting used to, so I'll have to make some improvements to make it a bit easier.
This was super original and fun! The briefcase was a great mechanic and felt very intuitive! Was a blast and I felt like a badass! Great work!
Thank you so much! I'm glad you enjoyed the game as much as I enjoyed making it :)
Enjoyment: I enjoyed the game overall, and I thought the theme of delivery being special was superbly thought up and executed. The briefcase to be delivered had some neat mechanics, and I liked that it could be used as a shield and as an offensive item. I also enjoyed the feeling of hanging from the helicopter and holding the briefcase in hand.
Concept: The concept of the game is very interesting. Hanging from the helicopter felt heroic and then holding the suitcase in hand really felt like I was in some spy movie. so it was a new and exciting experience.
Presentation: I also enjoyed the attention to detail in the game menu. This game menu was an interesting place to be. It had so much to look at, the attention to detail was a visual treat. Throwing the suitcase to interact with the menu buttons introduced the mechanics already so that was a nice touch of game design! Upon game over or in the Retry menu, The helicopter starting up when hit the Retry button is a great touch.
Use of Theme: The game uses the theme of delivery being special was superbly thought up and executed. The briefcase to be delivered had some neat mechanics. Using it as a shield and as an offensive item is a NEAT idea! It adds a strategic element to the game.
Overall, I enjoyed the game. It was a fun and unique experience. However, I had a few minor issues with the throwing mechanics.
Technical Notes:
However, I had a few issues with the throwing mechanics. I am using a Quest 1, and I found it difficult to throw the briefcase accurately.
Thanks for taking the time to give me such great feedback! I'm glad you liked the concept and look of the game :)
Throwing the briefcase accurately definitely takes some practice, so I'll try to add some sort of aim assist to make the game a bit easier.
You can also think of adding aim mechanic of STAR WARS Bounty hunter game’s Dart mini game mechanic.
Interesting idea! I'll have to look into that.
Wow I really like the art style / shader. I actually feel like Thor, when I throw the briefcase out and summon it back.
The game itself is really fun, although making it easier could be more enjoyable. My suggestion would be:
1. A bit of aim assist. Throwing in VR sucks, giving the player some assist like pistol whip (aiming in the general direction would result in a hit) can make it easier (and more of a "superhero" feeling).
2. Some indication for drone spawning. I recon that there's some sound effect for it, but something visual would be helpful. Also try to not spawn enemy behind the player when the player is fighting some other drones, that's really unfair to the player.
3. Fixed rotation when the briefcase is summoned back. Everytime when it's back it's in a weird rotation, and blocking the bullet is harder in that case. Maybe when you summon it back, make it in a "natural holding position" as you would hold a briefcase?
Anyway, great concept, and a fun game. Congrats on finishing such a polished piece of work. Oh and is 1350 a good score?
That's a great score! Better than most of the people that have played the game so far 😂
I really wanted to add some sort of aim assist, but I realized it would take too much time to implement. Also, I tried creating precise grab points for the briefcase, but it was causing some weird bugs, and I had to take it out in the end. I really appreciate the detailed feedback, and I'll try to add in both these features as well as make the game a bit easier :)
That is really fun. I like the style, the story and how you really built everything around this mechanic of using the briefcase.
Was hard to aim at the beginning (especially because I'm right-handed, and it needed a while since i noticed, i could just climb to the other side), but gets better after some time.
And man, that's probably the coolest way to "press" a play button i ever saw.
Thanks for trying out the game! The throwing mechanic definitely takes some getting used to, so I'll have to try implementing some sort of aim assist in the future.
Very cool and exciting game. Biggest problem I had was hitting the drones without the package colliding with the helicopter.
Thanks for giving the game a try :)
I can totally see how the helicopter would get in the way of the throwing mechanic, so I'll have to change the locomotion system a bit, and maybe restrict where the player can climb. Appreciate the feedback!
Fun action. Although it becomes very hard for me from the middle of the level when multiple drones appear quickly. In all other regards - music, visuals, gameplay - pretty polished submission. I wish menu be more understandable and easy to push the buttons, but may be it's just me.
Thanks for playing! I'll have to work on the balancing a little more to make it a bit easier.
I tried out the game. Thought the music was great as well as the throwing mechanic. I kept falling from the helicopter but eventually got the hang of it. Great work on the intro.
I always thought a game about throwing spears into large monsters would be fun. Your game inspired me to explore that further.
Glad you liked it! Make sure to keep holding the grip button while holding onto the helicopter so you don't fall :)