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A jam submission

Pigeons Against HumanityView game page

Submitted by rabigabor, PureDamien — 5 minutes, 46 seconds before the deadline
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Pigeons Against Humanity's itch.io page

Results

CriteriaRankScore*Raw Score
Concept - How interesting or unique the game is.#263.6153.615
Overall#472.9812.981
Use of Theme - How well the game incorporated the given theme.#483.0773.077
Enjoyment - How much you enjoyed playing this game.#572.6152.615
Presentation - How well executed the game is.#702.6152.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
Playmaker, Quirky Series Pigeon, Polygon City by Syntystudios, PolygonArsenal for pooping effect, XR template

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Comments

Submitted(+1)

Fun concept! Controls are confusing.

Developer

Thank you! Next time we will create a tutorial for the game for sure! :)

Jam HostSubmitted(+1)

I couldn't figure out the flying controls, I thought it was an on rails poop shooter. The white shader effect was dope, like everyone else mentioned. 

Developer

Thanks! Unfortunately we didn't allocate enough time for the tutorial part of the game, but we will focus on that next time!

Submitted(+3)

I loved being able to fly around and live out my pigeon dream! The white shader was really cool effect and would love to know how you managed that! 

Submitted(+1)

Ha ha

Developer

Thanks!
The white shader effect was quite easy actually:

On your URP Renderer you can Renderer Features, so I added a Render Objects one, which can override all the materials based on the renderer layer mask if activated. So my script checked if the button is pressed, and if yes, it enabled this renderer feature :)

Submitted (1 edit) (+2)

Did have some trouble at the start, but with the description it was managable. Also had to restart because the game didn’t register left hand rotation at first.

In the game, the most notable thing is that rotating was a bit odd and I still couldn’t figure it out properly till the end. I had to do some meditation type hand position to rotate - basically palm in palm. And then flip around the palms to rotate the other way. Found that a bit odd but it kinda worked. Still felt constraint and I wish I had more freedom when it comes to flying around.

But aside from that, I love flying and this was a nice take on it. Also, it’s super clever way to “deliver” something lol

Was really fun overall, nice job.

Developer

Thanks for your feedback! We will rethink the whole controller method, because yeah, it wasn't as pleasant as we thought :D 

Submitted(+2)

You can stay in bullet time with time frozen and shoot as many times as you want....I was able to spawn in over a hundred "pigeon bullets" at once and when I let go it was bird **** armageddon xD

Developer

Haha, actually it's not a bug, it's a feature! We also playtested this shooting mode, and it seemed quite fun, so we left it like this :D 

Submitted

Yeah it was really fun lol, glad you kept it in!

Submitted(+2)

This was pretty fun! It took me a second to figure out the mechanics (probably I should have looked at the game description page first) but it was fun after I got the hang of it!

Developer

Hey @ProdigiaGames!

Thanks a lot for trying the game and sharing your thought on it! :)
Absolutely valid point, if we are able to work a bit more on the game, we'll definitely add some sort of tutorial to help with the controls.

Submitted(+1)

Read the instructions! That's just crazy...

Humm, I think I'll read the instructions... :)

Developer

Had no time to build in a tutorial, yep, we can add it on later, I know it's a cheap solution but hey, it's a jam

Submitted (1 edit) (+1)

I kid, I keep forgetting to read the instructions on the main page.
I usually like to just jump in a play.

I need to go read the instructions if I can't figure it out :)

Submitted

Same here, I look at thumbnail pics and say, "yah, I think I got it" lol

Submitted(+1)

Lol ... same