I've played version 3. Like the whole concept with lots of subtasks and a huge map. It looks already great and think soundtrack and e.g. this sfx for the torch is pretty nice.
Also like this toggable minimap (just for my taste seemed a bit too far to the left) and the helmet (just not sure yet for what it is needed). And e.g. pretty fun animation of the tree chopping^^
For my taste it was just a bit too much information at the begin at once.
I think it is probably just a bit (too?) ambitious for a one week jam. Because it felt not very polished/optimized yet. For example that bounding boxes/colliders of some walls and furniture seemed to be offset to their visual representation (some i could not reach, into other could run "inside"). Or the opening the door was somehow strange (mainly from the inside). Both broke the immersion sometimes.
And the biggest problem i had, was unfortunately that the whole game run pretty laggy. It caused some motion sickness pretty quick, why i unfortunately could not play that long.
I mean it's totally understandable at this size of the map and the short time, so no worries. Just think, maybe you could have focussed for the jam itself on only one of these subtasks or so :-)
But all in all it's a great concept and prototype and guess if you keep developing it, could become a cool game.
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