Great player feedback! I set an auto rotation towards the objective due to being spawned differently, that somehow affected the initial rotation of the turning lever. They also dont reset after game, which was just an oversight. I really appreciate you playing and commenting!
Linkira Studios
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I was going for full rigidbody positional changes, but ended up with too big of variation. Like he would float all the way to the ceiling, fall all the way down and Impulse all the way back up. Getting it to hover wasn't feasible in the time constraints. So went with transform moves and a fake load.
I think I might keep working on this project... thank you for playing!
Good control room, I like how every button did something a little different and eventually you got moving. Similar to my game, but multiplied quite a bit. The train sound pull felt really good. The cubes were an absolute PITA. Too small to really grab after falling and I'm not color blind, but a few looked like they overlapped quite a bit. I also got to the fire wheel, turned one way, tried the other, I couldn't figure it out. Nice levels outside, cool serious shit warp speed.
I played a few times, the ducking section was a little low for me. The turret was an easy pass for me with the door nearby you could also grab. I think generally having a mechanic where you have to use one hand at all times is kind of cool. I don't think I had an easy time switching hands. The pillow was kind of cool too. Nice job!
Having walking characters, dialog, voiceovers, climbing mechanics, force push all wrapped in one was pretty cool. I got to the top of the first part and got teleported, and couldn't really find a good path to go after that. So not sure if I actually delivered it. Character was a little tall for me, so was scrunched up. I think there was a tree tied to the VR headset. Also the force push button was a little further out than my reach. (are you like 7ft?) Nice view!
Super well executed, best gameplay loop so far. Dual wielding the grappling hook and cannon was fun. Didn't take too long to figure out the longer you press the further it goes. Also you only get busted at 3 cops, so plenty of time to figure it out. Got a 47 high score. Wasn't fast enough for the drone though. Great job on that intro menu scene, so much better than the one I did while still iterating on the valem template. The hooks, are they line renderer + config joint? Just great job! Also "Porch Pirate' may be the more select name.
Nice concept and executed pretty darn well. It looks like the packages shrink and disappear with some hidden trigger behind the sleigh? The shooting and animation was cool. Had trouble shooting further and didn't have stick movement so could really only shoot one side for some reason. I liked the animation on the weapon too.
Cool hands, excellent job with the minimap and the sound FX. The doors and steps were really good. I did get a little motion sick, but got a chance to explore the castle and found the crafting room. Couldn't find an ax tho, so didn't make much progress on the Trojan horse. Getting those colliders for a spiral staircase isn't easy, so great job on putting that level together and with decent framerates!
Excellently theme aligned. The city was cool to walk around. The models of the parents, baby, and characters were nice too. I let the first baby bounce and i felt really bad, the rest I caught in nets. It did get a bit boring waiting for the pelicans. Maybe adding an element of frogger with traffic combined with the pelicans catching would be cool. Could it be done in any order? Very enjoyable experience.
As others commented, the tutorial button may have been its own button on the map, I found it and got to play. Another idea could be on hover show what each button does. I did get a self collision error and first time got bumped super high, and the other one flew far away from the game arena. That being said, having a cool turret defense in front of you and adding powers to them with flyovers and drops was super cool to watch. Altogether great job!
Also like that we had similar lines of thought on the title =) Excellent promo image too.
Congrats on finishing the game! It was fun playing it. My score was $91900. I liked the general concept of destroying things and causing damage. The Poofs and Bams were a nice touch to show the zaniness. I would have liked to go into the room and do the damage too with maybe a hammer. Super market sweep in that office space. The box was vastly inferior to the bowling ball. I would also add the big high score should be visible while playing. Maybe put it on those cool hands you have.
Nice game, the controls and gameplay were rather intuitive. I did try and open the mailboxes and drive the delivery car, but doorsteps worked. I could see this being expanded on more and being pretty fun. Especially with achievements tracked, like furthest thrown, or quickest speed. The gnomes breaking were a highlight, well done on that. Amazing job finishing 3 levels (4 if you count the starting scene) in such a short time frame.
Hey Folks, v0.1 was the submission, it had a bug where the music wasn't playing. It has been fixed in 0.1.1. I also attempted to make the quality build settings a bit higher. PCVR does seem to look better. But unsure if it really fixed the APK. No additional content added.
Based on the FPS feedback, I went back and made changes to fix the Oculus Quest APK v0.1.2. Disabled some extra cameras and changed out level 0 to not include the 2k tris Satellite. Seems to run a lot better.
This is my own, thanks for asking! https://www.youtube.com/c/LinkiraStudios/featured
I'm so glad you liked it! The backwards on a right stick is a must. We did identify that could be an issue during play time, but ran out of time. I'm thinking the next iteration we put more bookshelves around the room (front 180 arc) so you summon them from across the room to use on the ghouls. That way you don't turn away from the action. Also maybe a more exponential curve and enemies that have health bars too. Thanks for playing! =)
Ok this game is really fun. Its kind of like the mr Bullet game on android but VR. Love the little reticle on the hand. Environments are cool, the UI FX is neat. The sound wasn't quite working on my Quest through AirLink. I had a hard time with level 3, the snap turn made it difficult to line up exactly. But super cool concept and a lot of fun.
Walking into a cave with minimal light and a one time use torch is indeed a scary endeavor. I loved the little back story/direction billboards. The climbing was top notch. I couldn't get the back flare slot to work for me and I didn't really have a direction to go in the cave system to play it too long. How did you make such a deep cave system so quickly? Its marvelously done.