Play VR Card Game
Snowball VR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1 | 4.000 | 4.000 |
Overall | #2 | 3.533 | 3.533 |
Enjoyment | #3 | 3.000 | 3.000 |
Use of Theme | #4 | 3.600 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A really great game, you can tell it was made with heart. This is evident in the small details that were carefully crafted, as well as the interesting and fun graphics. The gameplay itself is well thought out; only once did a card get stuck on the table, and I couldn’t pick it up. Even so, it didn’t ruin the overall experience. Congratulations to the creator!
Hi AleksandraKuc !
Thanks for your feedback!
It was really fun to make - having to think of an original card game and then turning it into a VR game!
I'll sort out that bug with the cards!!
Keep making those games in 2025!
Looking forward to see what you make next.
Industrial Punk
Nice submission.
I would recommend putting the how to play sign beside the player as the first time I played, I was not paying attention as I loaded in and missed the explanation. I didn't realise you could walk around for a while to see the sign.
When I figured out how to play, it was quite fun. The mechanics felt really nice and polished. I thought you threw by releasing the trigger which worked for me despite not realising the actual reason so I didn't have a problem there.
My only complaint with the actual gameplay would be a lack of agency. On some turns, I felt I couldn't make much of an impact.
Overall, I really enjoyed the game and I liked the inclusion of the voice and the presents when you win.
Also, I noticed the game was made in Godot, would you recommend the engine for VR and also just in general?
Hi Cirlcled!
Thanks for your feedback - its really appreciated.
I agree about the agency point you made. Sometimes it does feel you are just throwing cards in for the others to win!
But there is a trick... as there are four players and usually the third to play can win - you have to make the guy to your right bust his cards, giving you the third lay position!! This does change if you can get a 12 or Snowball though!
As for Godot - I would always recommend it - I have used Unreal Engine and Unity too, but Godot is just fun for making games!
UE is way too powerful for short games and Unity is nice, but... Godot is fun and friendly!
I have recently been using Redot - a fork of Godot. Its pretty much the same thing - either is good.
I would give it a go and see if it fits with you.
If you try Godot/Redot, there is a tab at the top for the Asset Library (all free downloads). There you can find the XRTools - just install into your project and you have lots of XR functionality. (there is a small script that needs to be added too - about 5 lines of code).
You can get all the info from the guy who made the XR Tools - he has tutorials:
https://www.youtube.com/@BastiaanOlij
I have been using Godot for a few years now, so if you have any questions, feel free to ask!
Have a wonderful New Year!
Industrial Punk
Sorry for the late reply, I am currently away.
The third player trick makes a lot of sense, I might have to try again now that I know that lol.
Thank you so much for the information on Godot. I might make the jump to learning it now.
Happy New Year, Circled!
Nice job! I appreciated the environment, masks, and card art.
I have to confess that it took me a while to finally understand how to throw the card, but I finally got the hang of it after taking off the headset, watching your playthrough video and then rereading the instructions on the description page for using the trigger to unpin before being able to throw. I was more concerned with understanding the rules of the card game itself.
I appreciate that it's a game jam and everyone has limited amount of time/energy to make a game. I might suggest a quick thing to add for post-jam would be to have the voice in the game say "Press the trigger to unpin the card first in order to throw it".
Alternatively, I think it would have been even easier to understand by replacing the pinning mechanic entirely (I know you worked hard on it though) and have it auto-sort/arrange the cards linearly in your hand (like it does with the other players). As long as you return the card to a delimited area near your hand, it will put it back in your hand, while dropping it outside that area would throw it. This also solves the problem of having all the new cards spawn in the the same place in your hand and overlapping on top of each other, which confused me at first.
I did finally win a round and received an etch-a-sketch!
Hey andyman404!
Thanks for the feedback - you are absolutely correct - I was trying to figure out a way to receive a card from the deck and not let them overlap if the previous one hadn't been moved - your solution would work perfectly. Thank you!
I added a number of 70's Christmas toys as prizes... nice to hear you got the Etch-a-Sketch !! hehehe
Have a wonderful New Year and keep making those games in 2025!
Industrial Punk