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Nice submission.

I would recommend putting the how to play sign beside the player as the first time I played, I was not paying attention as I loaded in and missed the explanation. I didn't realise you could walk around for a while to see the sign.

When I figured out how to play, it was quite fun. The mechanics felt really nice and polished. I thought you threw by releasing the trigger which worked for me despite not realising the actual reason so I didn't have a problem there.

My only complaint with the actual gameplay would be a lack of agency. On some turns, I felt I couldn't make much of an impact.

Overall, I really enjoyed the game and I liked the inclusion of the voice and the presents when you win.

Also, I noticed the game was made in Godot, would you recommend the engine for VR and also just in general?

Hi Cirlcled!

Thanks for your feedback - its really appreciated.

I agree about the agency point you made. Sometimes it does feel you are just throwing cards in for the others to win!
But there is a trick... as there are four players and usually the third to play can win - you have to make the guy to your right bust his cards, giving you the third lay position!! This does change if you can get a 12 or Snowball though!

As for Godot - I would always recommend it - I have used Unreal Engine and Unity too, but Godot is just fun for making games!
UE is way too powerful for short games and Unity is nice, but... Godot is fun and friendly!
I have recently been using Redot - a fork of Godot. Its pretty much the same thing - either is good.
I would give it a go and see if it fits with you.

If you try Godot/Redot, there is a tab at the top for the Asset Library (all free downloads). There you can find the XRTools - just install into your project and you have lots of XR functionality. (there is a small script that needs to be added too - about 5 lines of code). 
You can get all the info from the guy who made the XR Tools - he has tutorials:
https://www.youtube.com/@BastiaanOlij

I have been using Godot for a few years now, so if you have any questions, feel free to ask!

Have a wonderful New Year!

Industrial Punk

Sorry for the late reply, I am currently away.

The third player trick makes a lot of sense, I might have to try again now that I know that lol.

Thank you so much for the information on Godot. I might make the jump to learning it now.

Happy New Year, Circled!