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Escape Room's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment - How much you enjoyed playing this game. | #17 | 3.200 | 3.200 |
Presentation - How well executed the game is. | #26 | 2.700 | 2.700 |
Overall | #26 | 2.925 | 2.925 |
Concept - How interesting or unique the game is. | #27 | 2.900 | 2.900 |
Use of Theme - How well the game incorporated the given theme. | #28 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What external assets did you use in this jam?
Unity office snaps prototype pack, Footsteps - Essentials, Dark Impacts, mixamo
What was your favorite part of this jam?
level design
What was the hardest part of this jam for you?
Coding
What resources/tutorials do you wish you had when making this game?
Brackeys, your gorilla tag movement tutorial, unity forums
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Comments
This made me realize I am not fast enough in VR .. and after all the fitness I do sitting here coding all day.
But seriously you really got the anxiety running with those people roaming after me .. good job.
Only point I really have was that keys were a little hard to get and I couldn't find them all .. nice touch that they change up when I restart.
Nicely done.
Movement was well implemented, but I did find the mannequin to be a bit fast... either that or I'm really bad at gorilla tag movement. The audio design was incredibly impressive. Those steps coming for me were creepy as hell. Also the loud *THUD* and dead screen was hilarious to me. I wish there was more of a story incorporated to this, but with 72hours there is only so much you can do.
It's a great entry that scared the hell out of me. Congrats!
I was setting up and looking at the door at the starting area and I heard the footsteps get louder so I turned around and the mannequin was already in my face. The timing was perfect. I screamed because I didn't expect it to be that close to me so fast
LoL ok, I knew the mannequin would kill me if he caught me. And he was just walking but... damn every time he got close I jumped! The gorilla tag movement was great. It was a bit hard to grab the keys sometimes but fun to escape the mannequin. The movement you implemented was really well done, solid.
I wish the theme of the world could have been tied together a bit more. It's an office, there's a mannequin, and you are... a tiny jumping something with black dots for hands, collecting glowing keys? All the mechanics are there, but it's missing a little something to tie it all together. Like does one key do something? If you need all the keys, maybe it should be like a "piece of a key" that you pick up until you get a FULL key and then you can escape or do something with it. One key assumes you can unlock one object. Anyway those are my thoughts, I had a really fun time escaping the mannequin!
i got so scared i stopped playing lol :(
good game tho, from what i saw.
Very interesting. Believe or not, manikin scared the crap out of me like 10 times. The gorilla movement and being smaller than the manikin made it interesting. Was fun! Good Job!