I, like others, was not able to finish the game. However, that didn't stop me from having a fun time with this! I loved grappling around, gazing at the skybox, and generally enjoying the atmosphere. Nice entry and I'd love to see what you make next. Keep it weird friend!
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AFTERWORLD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept - How interesting or unique the game is. | #17 | 3.474 | 3.714 |
Enjoyment - How much you enjoyed playing this game. | #28 | 2.673 | 2.857 |
Overall | #34 | 2.572 | 2.750 |
Presentation - How well executed the game is. | #35 | 2.405 | 2.571 |
Use of Theme - How well the game incorporated the given theme. | #40 | 1.737 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What external assets did you use in this jam?
Hexabody VR
Artificial Life
What was your favorite part of this jam?
Coming up with the concept and having things fall into place pretty well
What was the hardest part of this jam for you?
The lack of time for sure, also taking it all on at once. Although fun sometimes its hard to not worry about it. I swaer I spent like 2 hours on rendering for the main banner, but it was worth it. In my opinion.
What resources/tutorials do you wish you had when making this game?
More hexabody help, although I didnt have time this jam, I want to reach out to him because things broke in the most baffling ways. Some of it was due to my environments but some others are just a mistery.
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