And it was a very nice dream, baked with care. Music set the perfect mood. Keep making games my friend :)
koshasalt
Creator of
Recent community posts
Thank you, this is excellent feedback!
My limbs are a bit gangly so that might explain the IK problem, now I'm going to go and look into scaling that better to different players. I also plan on fixing the camera/hair/ik problem today or soon. I think that based on the reception I have gotten so far I will certainly be spending some more time on this project and I will keep its page updated as I fix content.
Thanks again for the help and praise, cheers!
I thought the environment design in the second labyrinth sequence was spot on, felt eerie with a style that matched the game's title. Additionally, I thought the some of the solutions, particularly the very first and very last, were quite neat! I do think the game would have benefitted from some music (I'm glad there were footstep sounds) and that some of the mechanics could use some work (I ran into a lot of trouble with the dumpster, loved the idea just took a long time to get it to work properly). A good entry congrats! :)
This is a very polished entry. Seriously I don't know how you got this looking so good so fast but consider me blown away!
The atmosphere is well designed and the gameplay is brief but compelling. It's creepy and cramped and I applaud you for your use of the small play space and seated gameplay! Being locked to your chair is a wonderfully clever use of the medium and I found the time pressure of the rising water to be a perfect complement to the experience. Additionally, it's metaphorically quite sound: you sit in your chair and trap yourself in the headset (in my case locking myself to the desk that I've been locked in to for the past 72 house game jamming) then you escape the well and "escape" the headset.
This game is a solid idea executed beautifully. I'm glad I got to play it and I'm excited to see what ya'll go on to make next!