Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Corrupted CorridorsView game page

Walk through infinite corridors in search for an escape.
Submitted by TurboHenry — 23 minutes, 8 seconds before the deadline
Add to collection

Play game

Corrupted Corridors's itch.io page

Results

CriteriaRankScore*Raw Score
Concept - How interesting or unique the game is.#183.4644.000
Presentation - How well executed the game is.#222.7423.167
Overall#242.9953.458
Use of Theme - How well the game incorporated the given theme.#263.1753.667
Enjoyment - How much you enjoyed playing this game.#312.5983.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What external assets did you use in this jam?
A couple of materials from: https://assetstore.unity.com/packages/2d/textures-materials/pbr-material-bundle-vol1-445-128817
That's it.

What was your favorite part of this jam?
First time making a 3D game let alone a VR game.

What was the hardest part of this jam for you?
Lighting and shadows because baking shadows were not a possibility.

What resources/tutorials do you wish you had when making this game?
A in depth walk through of all the quality settings.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

way cool game, I'm all about the level design and this is Cool. super unique. the procedural generation was a  good Idea.  easy to get turned around but in a good way. don't know if there is a way to incorporate furniture or if it would break the illusion but some props would be cool. was way cool I like it a lot!

Developer

It was on my list of things to add to the generation but would need a couple more hours, plus the time to find good models. Thank you for playing!

Developer

It was on my list of things to add to the generation but would need a couple more hours, plus the time to find good models. Thank you for playing!

Submitted(+1)

Got a lot of Backrooms vibes going on .. which I like

Had to give up in the end, got two keys the red and the green but couldn't find the blue.

Minor points of notice 

- Things in hand didnt seem to be parented correctly so move as you move.

- Got some light bleed where flashlights are close to the other side of walls

- A few niggly texture wraps

- Maybe a little more juice when you get the key in the lock for a reward 

Good job making such an expansive area to run around 

Submitted(+1)

Wow wow wow did I love the atmosphere of this game. I don't know if you've read the book House of Leaves, but  it definitely gives that feeling of  non-euclidean horror. For it being your first 3D AND VR game, it is very impressive.  There was a bit of a struggle finding a green key for me. I spent a while trying to locate it, but was unsuccessful. Overall, great entry that was able to give me goosebumps with only shadowy hallways. 

Great work!

Submitted(+1)

Great atmosphere, definitely has a lot of horror vibes !

I dont know if it is supposed to be but the flashlight light was a little off.
For example my left eye could see the light bright and clear but my right eye only saw some distant light. That produced a werid effect looking through both eyes.

I really hoped for some spooky enemies to pop up to spice up the gameplay.
I also gave up after I passed 5 flashlights and two blue keys.

Maybe altering the chance to find certain items based on what the player already found could work ?

Cool Experience!

Submitted(+2)

Wow the lighting and colors are fantastic. As soon as I entered I was very impressed with the visuals of the game and the subtle electric light buzz sound. Really cool.

I assume I have to find all the keys to escape through that door with the ramp but... after getting the blue key and the red key and two flashlights I passed the green key once, and then 10 minutes later I still couldn't find it. Gave up.

Could really use some 70's retro furniture sprinkled throughout the level, that would liven it up a bit, maybe a few special rooms with some story as to why you are in this procedural building. The keys could be placed on a nice table and look like fancy keys instead of just the blocky blue red and green. I'm sure you had plans for that kind of stuff, but 72 hours is short!