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A jam submission

Keep Holding OnView game page

Each button is one time use. So, use them wisely.
Submitted by eternalCry — 1 hour, 16 minutes before the deadline
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Keep Holding On's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation - How well executed the game is.#842.0662.667
Use of Theme - How well the game incorporated the given theme.#841.9362.500
Concept - How interesting or unique the game is.#951.9362.500
Overall#961.8402.375
Enjoyment - How much you enjoyed playing this game.#971.4201.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
POLYGON Knights - Low Poly 3D Art by Synty
Bakery - GPU Lightmapper
Auto Hand - VR Physics Interaction

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Comments

Submitted

This looks like it’s not finished to be honest. The blocks are just running and you can’t really attack them. And then the citizen just decrease below 0 into the negatives. I’m assuming they have to escape? But yeah, I don’t think I can rate this as it is now. I would’ve loved to see a finished game with gameplay like this.

Submitted(+1)

Wave defense concept is cool, and I dug the aesthetics. Not sure I could get the swords to work though! As others mentioned, framerate was pretty low on Quest 2

Submitted(+1)

I like the idea, and the visuals were great (it was a bit laggy, but not too bad). I couldn't figure out the gameplay though, I kept trying to slash at the black boxes (which I assume were enemies), but it wouldn't do anything. Overall, cool idea, the environment was awesome and great work!