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Keep Holding On's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation - How well executed the game is. | #84 | 2.066 | 2.667 |
Use of Theme - How well the game incorporated the given theme. | #84 | 1.936 | 2.500 |
Concept - How interesting or unique the game is. | #95 | 1.936 | 2.500 |
Overall | #96 | 1.840 | 2.375 |
Enjoyment - How much you enjoyed playing this game. | #97 | 1.420 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
POLYGON Knights - Low Poly 3D Art by Synty
Bakery - GPU Lightmapper
Auto Hand - VR Physics Interaction
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Comments
This looks like it’s not finished to be honest. The blocks are just running and you can’t really attack them. And then the citizen just decrease below 0 into the negatives. I’m assuming they have to escape? But yeah, I don’t think I can rate this as it is now. I would’ve loved to see a finished game with gameplay like this.
Wave defense concept is cool, and I dug the aesthetics. Not sure I could get the swords to work though! As others mentioned, framerate was pretty low on Quest 2
I like the idea, and the visuals were great (it was a bit laggy, but not too bad). I couldn't figure out the gameplay though, I kept trying to slash at the black boxes (which I assume were enemies), but it wouldn't do anything. Overall, cool idea, the environment was awesome and great work!