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WrongoBongo

51
Posts
4
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A member registered Jul 17, 2022 · View creator page →

Creator of

Recent community posts

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yeah me too, i just skipped to lvl 2 and it worked

Sorry to hear about that! Yeah, the physics can be a bit finnicky, that is something I would like to fix in the future to make it more stable for all headsets.

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Thanks for checking out our game! Yeah the overall physics of the scale is something I would definitely like to improve, as everyone I have seen play the game has sent the weights flying all over multiple times

Very solid game, it looked very nice and played smooth. The audio hints were nice, but I would've appreciated a little more direction, especially at the beginning, when I didn't know what the juice was doing and what I was supposed to be doing. Many times, it felt like I was stuck meandering until I received a hint. Overall though, great work and solid game!

Very fun game! The strategy and overall concept of the game were great, and the enemies weren't too punishing, so I could still maneuver if I messed up. I really enjoyed the tile based movement, but it could've been nice if the camera jumps were a little smoother, they hurt my head a bit. Overall though, I loved the concept and loved the game. Great  work!

Holy moly; this game was incredible! The stylized simplicity? Gorgeous. The theming and ambiance of each color? Immaculate. This game is such a cool experience and I can't believe you made this for the VR Jam. Incredible, I can't stop raving, like oh my gosh I loved it. I only had one bug, when grabbing the first green door, but I restarted it and it worked the second time. Great work! This game was so gorgeous. I can't. I can't. Best jam game I've played so far, and its not really close

Thanks for checking out our game! Yeah, the scale puzzle unlocks the piano puzzle, my tip to make the physics behave a bit better is to drop the weights above the scale hitbox (the hitbox is fairly generous), that way it doesn't launch up into the air after you let go. I hope that helps and I'm glad you enjoyed it!

Solid game! I really liked the concept, and the art style was gorgeous (both the table and the room). A few things I would tweak: some of the text was a bit small/hard to read, and I was struggling with hitting things with the hammer (maybe I was swinging too slow?). One other idea is maybe a play/pause button to make it more puzzle-esque, as it was a bit of a chaotic rush (but that is probably also just bc I like puzzle games where I can calculate what I should do over fast paced games). Overall though, great game and fantastic work!

Thanks for checking it out! Yeah, the Grandfather Clock only resets the objects that are specifically for the current puzzle you are on, not the entire room. We struggled with trying to fix the low frame rates on the Quest, and ultimately couldn't, but it's much smoother on PCVR. Thanks for the feedback!

The game looked really nice, and it was fun to run to the goal from the zombies. I didn't understand what the car honking did though. Overall, solid game, great visual style and good work!

I like the idea, and the visuals were great (it was a bit laggy, but not too bad). I couldn't figure out the gameplay though, I kept trying to slash at the black boxes (which I assume were enemies), but it wouldn't do anything. Overall, cool idea, the environment was awesome and great work!

Cool concept! I just wish there was a bit more substance/levels to the game

I didn't really know where to go, and then when I got to the end, it just said run, so I didn't grab the cup :(, I should've read the jam page before playing. Overall though, solid work! 

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Yeah, we decided to not use a VR framework (Autohand, etc) and instead make our own physics hands from scratch, so that's why they can be a bit buggy xD. Thanks for checking out our game!

Great game! Cool concept, cool levels, very fun, and despite having only 3 items, each of which you can only use once, I found that there were multiple solutions to many of the levels, as the items have overlap in what they can do (sword and shield can block the robot jump, all three can deal with rocks, etc). The only thing I would've liked is a bit more attention to visual appeal (the skybox was not doing it for me). Overall though, fantastic game, and great work!

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Fun game! I loved the animation of the birds, and I think the art style was quite nice. I wish there was some indication of whether or not you hit, because I just ended up spamming at the trash until it disappeared. Do the trash pieces take multiple hits/have health? I think so, but I am not sure. In addition, the end menu did not work for me, but I think you probably have that fixed in another build. Overall, fantastic work!

Thanks for having me on!

I'm so glad you got a chance to play my game! Your game was actually my favorite of the 42 games I played this jam, so it means alot! Thanks! :D

Great game, beautiful art, beautiful story. The battles could get pretty busted with the luck stacks, but besides that it was perfect. Fantastic job!

Solid game, solid idea, I just think it could've used some more polish (sprites, sfx, etc.)

I think I figured out what the differences in the die mean (each roll is how many of X action before next roll) which I think is clever, the only problem is you always die in one shot and it starts out with a lot of cannonballs, so you have no real room to experiment and feel the effects of successive rolls. I think it would've been much better if you started off quite easy, that way you can really feel the ship getting harder with each roll and then you have the tension of "oh i really don't want to dash/run/jump here, but i need to or I'll lose a heart" etc. A little bit more clarity would've been nice as well, but overall great concept and solid game!

Pretty solid platformer. The sounds were great (if a tad loud), and movement was crisp. The only downside is that it often degraded into a falling simulator, where I was just falling past the screen over and over to try to collect the coins. I think it might've been better if there was a floor or something to force you to do a bit more of the platforming, which was the more fun part.

I like the idea of randomized stats but I was interrupted after every 2 enemies to click the continue button for my new stats, and all I ever really looked at was health (when I rolled 1, I lost, that was basically it). The art was clean though, and it plays through as intended with progression and boss enemies, so good work!

The pixel art was nice! The movement/abilities were a bit unresponsive though, and I couldn't tell what powers were being used when I hit something with dice.

Thank you so much! I'm really glad you enjoyed it!

Fantastic game! The platforming was crisp, the music and sound effects were gorgeous and unobtrusive, wonderful job! My only input would to maybe add some kind of way to locate dice (maybe an arrow at the edge of the screen pointing towards the nearest die idk), because sometimes you would have to hunt for dice before you could progress. I loved the checkpoint system and fantastic art and animation. Fantastic work!

Very cool concept and well polished game! I think the core loop of matching emotions was good, but I think it could be interesting to add a twist, like you see what emotions after you bet, then you have less time to choose the more you bet. I think the game would also definitely benefit from some sound indicating how close you are to running out of time, and I think the jackpot sound effect could probably be a bit quieter. Overall, stunning game, great work!

Yeah, I decided to give the die a pretty high movement speed to allow for trial and error because I didn't want mistakes to feel very punishing. That's also why I didn't have an undo button or anything, so that you can just reset and try again. Thanks for checking it out!

Solid game, quite creative! The only problems I had with the game were that I basically just found what I thought was the best tower (the minigun) and then just spammed it everywhere, so it seemed a little unbalanced. The game was still difficult though, which was nice. I loved that I could speed up the process, but when I was killing a bunch of enemies, all of the sound effects were killing my ears. Great work!

The concept is very cool and unique, and the game was a lot of fun to play! My only downsides would be the graphics were not the best and I think the music was too loud/overpowering. I find that making the music super quiet is best. Overall though, quite an impressive idea and a joy to play!

Thank you so much! I'm glad you enjoyed it!

Pretty solid game! Great visual style and the core gameplay loop was interesting and refreshing. I think I would've preferred if there was some way to extend the timer, each time you complete a level, because it ends pretty fast, even if you are doing well. Overall, great work!

It was a bit hard to get the swiping motion right with a mouse in my opinion, and I didn't really know what was going on. However, the graphics were quite good. Good work!

Fantastic game! I was desperately struggling to roll 2's just to stay a little longer. Great atmosphere! The camera sometimes was a bit wonky, but besides that it was perfect. Great work and fantastic experience!

Solid graphics and theme. I wish that the black holes affected the ball more or did something else entirely, as they just ended up slowing down the game (which was a bit too slow/long for my tastes). I think it could've also been cool if you rolled to see what map you got instead of a simple increase/decrease. Good work!

Thanks for checking it out! Yeah, I agree, I think a level select would've definitely been a nice addition to the game. 

Yep! A few of the levels definitely have only one or two possible routes, with some fake routes taking you pretty far into the level. Thanks for checking it out!

Great game, quite challenging, pushes you to develop broken strategies to exploit the game. Well done!

Great game! Lots of fun trying to play with what you have, either maximizing damage, or if you're unlucky, minimize damage taken. Cool mechanics, solid concept. I would've liked a bit more explanation of the dice adding mechanics, and also I would've liked to be able to swap around the dice after they are placed in the board. Overall great work! Also, I would really appreciate if you could check out my game, I saw your post on another game, and you gave great feedback. Thanks!

Very good game! It is quite challenging, but that made it much more rewarding when I won. I wish the descriptions for the abilities were built into the game though, I had to keep checking the itch.io page to see what each effect was. Overall, great game!