Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

No Match for a GhostView game page

A VR horror/detective game made for VR Jam 2022
Submitted by Theteun3, Tycho Tuitert — 56 minutes, 21 seconds before the deadline
Add to collection

Play game

No Match for a Ghost's itch.io page

Results

CriteriaRankScore*Raw Score
Concept - How interesting or unique the game is.#732.6873.800
Enjoyment - How much you enjoyed playing this game.#742.4043.400
Use of Theme - How well the game incorporated the given theme.#812.1213.000
Presentation - How well executed the game is.#822.1213.000
Overall#822.3333.300

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
Low Poly ultimate pack https://assetstore.unity.com/packages/3d/props/low-poly-ultimate-pack-54733

kenney Assets
https://kenney.nl/assets/furniture-kit

Low Poly Tools Bundle (skybox)
https://assetstore.unity.com/packages/tools/terrain/low-poly-tools-bundle-195642

Rain Maker
https://assetstore.unity.com/packages/vfx/particles/environment/rain-maker-2d-and-3d-rain-particle-system-for-unity-34938

Various sounds from freesound.org

Various animations from Mixamo

https://this-person-does-not-exist.com/

Leave a comment

Log in with itch.io to leave a comment.

Comments

Really great project! I love how you implemented the match box and striking matches. Fits the theme of the jam well! Very suspenseful and well paced. Only thing for me was when I made it down into the basement and into the secret back room, the physics glitched out and I got yeeted out of the level... Maybe that was the ghost though. :o

Submitted

The level design was really cool, especially when objects were possessed/hovering. I also had some issues with the locomotion, along with some trouble getting through the first doorway. But other than that, this was a fun game with an engaging story!

Submitted

Amazing how convincing the atmosphere is even using low poly assets. I got spooked just by the thunder! The locomotion seemed busted as you slide around even when not touching the joystick, so it did make it challenging to play through. I think I kept sliding through trigger zones. Some good storytelling skills here, I legit responded to the voice on the phone!