A platformer about not even remotely understanding the hype behind teacups.
I like this one. The metaphor of you balancing a giant teacup, and it essentially making this a really laid-back rage game, is very clever.
The spritework is nice, the dialogue is cute, and the levels are just short enough to not feel too frustrating.
Jumping across gaps was a little tough, especially with the lack of coyote jumps (which is something I think every platformer dev should really look into) and the strong gravity; though I may just be used to games with easy, floaty jumps. It wasn't that big a deal, as, once again, the levels are short and getting back to where I left off took no time at all.
In the end, it's a good game with a good moral. I like to think the size of the teacup just represents the pressure the main character feels.
To set a one-size-fits-all resolution, find the Window Stretch settings. Set the Mode to Canvas_Items (or whichever works for the game) and set the Aspect to Keep. Now, the game's resolution will be perfectly fixed to the camera.
Glad that you got the meaning behind so many of the little things in the game!
Oop yea the coyote jump would have been a good idea (considering I was struggling with the jumps even as the creator of the game lol). On the flip side I'm used to weighty jumps and increased the default gravity by a lot, but thanks for the feedback, I'll put these into consideration next time.
Also thanks for the tip on setting the resolution :D (i'm very new to Godot hahah)
Love the metaphor a lot! I didn't look for description so I went into game blindly so it was a surprise. A really nice one! Like the balancing cup mechanic althought I struggled a lot with it tbh XD
But the impression is more then positive! All cups are cups!
I felt I was too new to godot to have created a complex mechanic in a few days without overscoping so I stuck with something easy to code. Sadly means I have no idea how to make the teacup easier to control though 😅.
Comments
A platformer about not even remotely understanding the hype behind teacups.
I like this one. The metaphor of you balancing a giant teacup, and it essentially making this a really laid-back rage game, is very clever.
The spritework is nice, the dialogue is cute, and the levels are just short enough to not feel too frustrating.
Jumping across gaps was a little tough, especially with the lack of coyote jumps (which is something I think every platformer dev should really look into) and the strong gravity; though I may just be used to games with easy, floaty jumps. It wasn't that big a deal, as, once again, the levels are short and getting back to where I left off took no time at all.
In the end, it's a good game with a good moral. I like to think the size of the teacup just represents the pressure the main character feels.
To set a one-size-fits-all resolution, find the Window Stretch settings. Set the Mode to Canvas_Items (or whichever works for the game) and set the Aspect to Keep. Now, the game's resolution will be perfectly fixed to the camera.
Glad that you got the meaning behind so many of the little things in the game!
Oop yea the coyote jump would have been a good idea (considering I was struggling with the jumps even as the creator of the game lol). On the flip side I'm used to weighty jumps and increased the default gravity by a lot, but thanks for the feedback, I'll put these into consideration next time.
Also thanks for the tip on setting the resolution :D (i'm very new to Godot hahah)
Love the metaphor a lot! I didn't look for description so I went into game blindly so it was a surprise. A really nice one! Like the balancing cup mechanic althought I struggled a lot with it tbh XD
But the impression is more then positive! All cups are cups!
Thanks for the kind words!
I felt I was too new to godot to have created a complex mechanic in a few days without overscoping so I stuck with something easy to code. Sadly means I have no idea how to make the teacup easier to control though 😅.
All teacups are teacups indeed :)