A platformer about not even remotely understanding the hype behind teacups.
I like this one. The metaphor of you balancing a giant teacup, and it essentially making this a really laid-back rage game, is very clever.
The spritework is nice, the dialogue is cute, and the levels are just short enough to not feel too frustrating.
Jumping across gaps was a little tough, especially with the lack of coyote jumps (which is something I think every platformer dev should really look into) and the strong gravity; though I may just be used to games with easy, floaty jumps. It wasn't that big a deal, as, once again, the levels are short and getting back to where I left off took no time at all.
In the end, it's a good game with a good moral. I like to think the size of the teacup just represents the pressure the main character feels.
To set a one-size-fits-all resolution, find the Window Stretch settings. Set the Mode to Canvas_Items (or whichever works for the game) and set the Aspect to Keep. Now, the game's resolution will be perfectly fixed to the camera.