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(2 edits)

A platformer about not even remotely understanding the hype behind teacups.

I like this one. The metaphor of you balancing a giant teacup, and it essentially making this a really laid-back rage game, is very clever.

The spritework is nice, the dialogue is cute, and the levels are just short enough to not feel too frustrating.

Jumping across gaps was a little tough, especially with the lack of coyote jumps (which is something I think every platformer dev should really look into) and the strong gravity; though I may just be used to games with easy, floaty jumps. It wasn't that big a deal, as, once again, the levels are short and getting back to where I left off took no time at all.

In the end, it's a good game with a good moral. I like to think the size of the teacup just represents the pressure the main character feels.

To set a one-size-fits-all resolution, find the Window Stretch settings. Set the Mode to Canvas_Items (or whichever works for the game) and set the Aspect to Keep. Now, the game's resolution will be perfectly fixed to the camera.

(+1)

Glad that you got the meaning behind so many of the little things in the game!

Oop yea the coyote jump would have been a good idea (considering I was struggling with the jumps even as the creator of the game lol).  On the flip side I'm used to weighty jumps and increased the default gravity by a lot, but thanks for the feedback, I'll put these into consideration next time.

Also thanks for the tip on setting the resolution :D (i'm very new to Godot hahah)