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The X Project's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #25 | 2.256 | 2.545 |
Art | #25 | 2.015 | 2.273 |
Fun | #28 | 1.612 | 1.818 |
Overall | #28 | 1.793 | 2.023 |
Theme | #32 | 1.289 | 1.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Does this game not work? I'm seeing all these comments, but I can't even click the play button. I went to the flowlab page but having the same problem.
Weird. Not sure what could be causing that
gosh I feel really bad I couldn't play this! In the first level I couldn't find a way to go anywhere, I was just blocked by walls and rocks. Which is a mega shame because the screenshots look like there's so much more and I wanted to see what this game has to offer! Aiieeee I am so sad ):
If I couldn't tell where I'm supposed to go despite trying everything, it might be a good idea to point the player in the correct direction more directly cause golly I can't seem to find a way out
did you get stick at the very beginning where you go up the stairs to the catwalk. Cus in the spot without railings you jump down off that by pressing down. If not where in the level are you referring to. I hope to help here cus I hope youd give it another chance
If your game has multiple player actions (like shooting) I would very strongly recommend a tutorial level to teach the player that!! It was annoying scrolling super far down just to see the controls. Also, I got softlocked right at the start when I jumped down to this spot that had a door that spawned police.
You got stuck in the spot when you first jump off the catwalk?
Likes:
+ Cool cutscenes and animations.
+ Interesting story.
+ Lots of different mechanics and levels to beat which is impressive for a jam game.
Dislikes:
- Art style is kinda messy, so it can be tough to tell what's going on at times.
- The bosses are super hard. Especially the first one since you have to aim your gun where you're moving and the turrets track you like crazy.
I can definitely see the Megaman inspiration. Despite looking pretty simple at first, this game is actually impressive with what it mages to do. With some more practice and polish, this game could honestly be really good!
ya had to do the art and everything myself and I dont claim to be that great at art in general. And fair point with the first boss, was something I considered. But hey, couldve been how it was before I submitted it where it had 25 health instead of 15 it does now. But ya, things ive noted myself. I do really want to continue working on this even after this jam, is an idea ive had cooking for years at this point and theres much more to it. Also someone thought my story was interesting, that was like my main goal here so its nice to know I pulled that off. Also ya, its blatantly inspired off of megaman zero and zx. Zero 2 and ZX 1 are two of my favorite games of all time.
I am unsure how to pass what I assume is the first boss room, but up until then was pretty cool! Also the itch version appears to just not let you get past the opening splash screen??? Luckily the flowlab link was in the description though.
Ya. Thats cus of a massive oversight that makes it so audio doesnt play when you first begin. Audio only triggers once you go into the settings and the splash screen is directly connected to the audio. Also the first boss hit the big red bit
There is an additional stage you learn how to access after the credits play out
Also go to the setting for sound, theres an oversight that makes it so sound doesnt play until you go to the settings