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Sup3r87 games

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A member registered Feb 12, 2019 · View creator page →

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that's a good solution, but what I'm really looking for is more frames in the same rotation to get a more cinematic shot. changing the animation speed doesn't really change that as it'd make the animation choppier!

This was the last game I rated for this jam and man what a cool one to end on. Very cool concept and execution, I love it :). However, I was unable to get past the second level, got a little confused lol. The world outside the programming one could also use work. Really cool game though, very ambitious and well done :)

Cool little game, but attacking felt way too weak/slow and I wish there was background work done and just more done on art in general. The enemy variety is neat though :) I died to the boss at the end immediately lmao

This reminds me of my old Scratch games. I like the decision to put the game inside an arcade box, very cool :) That being said, I really wish the challenge would ramp up instead of staying the same through the game, and the player/fruit collisions got a little wonky sometimes. Would love to play a version that got more and more difficult!

I didn't really see a use of the theme and I seemed to get stuck right after the boss fight - but I like what you have so far :) I would recommend making the boss punch sooner (the fight got boring pretty fast) and maybe have more snappy platforming as well as a more zoomed out camera. All that aside though cool submission!

I LOVE the way it plays like a really, really old retro game. I just wish it was more complete with music, better UI and some kind of end goal or increasing challenge. I ended up getting stuck going up between two lashes lol. Really like this submission though, simple as it is.

Cool idea! The gameplay you had was pretty neat, but it looks like it was unfinished. I'd recommend having a clearer tutorial and making enemies flash when they take damage. Still, very neat game :)

I really liked the art in this one! However I feel like the gameplay was a little weak - the art was drawn like it's a platformer game, but the game seems to be top-down in movement and gameplay style. Additionally I didn't really know what to do after exploring the cave for a bit - it feels incomplete. Aside from that though, cute lil game :)

Although I can't seem to continue after starting the fight, this looks like a cool lil concept. valiant effort :)

Really cool concept for a game! Loved how smooth everything was. The sounds were also really cool, and I loved the tutorial.

That said, I wish the game had a proper background and music - in addition, it felt wayy too hard - I wanted to make it to the end of it, but I ended up unable to pass the section after the huge chamber you have to meticulously pyll yourself through. The part where you needed to deliver the frozen eye with another eye to the sun by dangling it over the spikes between uneven surfaces and solid blocks was too much. Really love the concept though!

I love the animation style! Very unique and different for a Flowlab game! I also loved the attacks the player could do - I do wish that the player had a better indication of taking damage (such as flashing) and I also wish that that final fight was better done - I didn't really know that I had to kickflip in the air to run away fast enough, and I was unsure what to do after getting to the green diamond. Very neat art and mechanics though.

I appreciate the art you put into it (though it seems to be all externally sourced) but I really don't see any symbiosis themes with this one. I really don't like how the log platforms are fake (they should at least crumble), you have no i-frames so you can take damage really fast and instantly die, the physics is weird and janky and the layering in the level is off. I would strongly recommend you draw your own art instead of using AI and the internet - that way it's more coherent. Try playing other platforming games and see how they create an enjoyable experience - notice the details :).

Thank you so much Recryptech!!

Really love the use of the theme here, very creative :). I feel like it could really use music, a background, and more detailed artwork across the game though. The fish also moves very quickly vertically, but at a snail's pace laterally. I lost the patience to get all the way through the game but it would be a lot better if the fish's vertical and lateral movement was more balanced. Nice entry :)

Love the abilities! It could use music, a layered background and some way to kill the player when they fall down though. I love the i-frames you added when the player takes damage. Keep it up :)

Thank you!! Always gotta make sure everything is satisfying to do lol. Sorry we couldn't really deliver a functional game.

Thank you! The whole "Symbiosis" idea was that it was a bunch of plants connected together in a production chain, working together in a big symbiotic community. I really appreictate that you enjoyed the art and music - Logan and MsMaug did a lot of awesome work on it :)

I have to agree with Recryptech - the first game you made last jam was a great surprise and really cool. This just felt like a repeat. Try spending all your time on **one** game next jam (and not one of these tribute games), you'll be able to refine it more and place higher :)

great submission! I didn't really see the symbiosis though. Also, I very heavily recommend against using music that just suddenly turns into ear-burning dubstep for no reason. You could also use more stylized text/less saturated colors on them. Aside from that, cool game, I liked trying all the towers :)

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I was a starter too once! Game dev is all about improving. I once made games like yours before slowly learning and getting better, and so did everyone else here. Take feedback and use it to improve your games!

If your game has multiple player actions (like shooting) I would very strongly recommend a tutorial level to teach the player that!! It was annoying scrolling super far down just to see the controls. Also, I got softlocked right at the start when I jumped down to this spot that had a door that spawned police.

Very technically impressive game as always! kinda sad you couldn't complete it though. I want to yoink that water system for one of my own games :)

Thank you!! I would love to keep working on this, but I have a bunch of other stuff breathing down my neck atm. If I can score the time to though I'd definitely like to continue on this project - we got like 80% of the hard coding stuff done for an automation game, I just got sick at the wrong time ;-;

cool concept at least! Just wish there was working fullscreen.

I liked this one! Although I felt a bit lost - I fought a woodpecker, got the key from it and used it on an inconspicuous stone cube, which didn't seem to do anything. Not sure if this game is incomplete? regardless, the art and the music are adorable as always. Cool submission :)

NOOOOOOO D: and thank you! There's still so much we wanted to do with it, hopefully I'll have time to work on it in the upcoming weeks.

that reveal when you backed away.. man.. 🤯

Thank you!

Yeah, so sorry we couldn't flesh it out. At least you can place the funny tendrils and plants lol

This is a seriously awesome planet generator! However, I have one problem with it: the exported planets spin way too fast!

When exporting as a gif, I have to get to the 1000 frame count to get something that doesn't spin super fast, and even then I wish I could get it spinning slower at a nice framerate. It would be really awesome if we had the ability to export a 1/2, 1/4 or 1/8 rotation for more cinematic shots where the planet rotates slowly but not for a full cycle.

All in all though, awesome tool. So fun to mess around with, great job :)

MsMaug and as usual, Logan K! This is my first time doing mostly programming and less art, I'm excited to see where it goes.

The instructions do tell you that though - they mention at the start that buying drills help you gather parts faster

Really interesting RTS - unfortunately I had trouble commanding people around (without dragging them), had a hard time learning the game and couldn't click the characters easily. There was way too much micro and I couldn't get my feet off the ground. But I would play it again if the characters had a bigger click area and the start of the game was more forgiving!

I thought the art was neat but I was unable to play the game :(

Took me a moment to realize I needed to press Z to do things, but this is a fun game! I wasn't able to beat it because my time is a little tight, but I would recommend letting the player run across the map a little faster. I didn't bring any dough back from my voyage and all the customers were mad at me :(((

I actually think the art is pretty neat! Good job drawing everything yourself. However I wasn't able to further progress after getting the speed upgrade - idk if the game was relying on the default movement code wall climbing bug (please don't rely on it) but I wasn't able to leave due to the platforms being too high up.

This game was very frusturating. You can't see far enough ahead to figure out where/when to jump, you have way too little health, the orbs don't heal you for a lot, you can't double jump if you jump from an enemy or a shrub, and the physics are wonky.

That being said, the art is pretty cool and I really like the tileset! The attack animations are also cool. I just wish I could beat the game, because fighting through or rushing both resulted in me just dying over and over.

The holy bombs are REALLY difficult to bounce off of - you have to jump and launch the bomb at the perfect time to do it. If they were bouncy platforms on their own, I think I could have gotten to the end of the game. Aside from that I wish the bombs took less time to explode, but I thought the idea was neat!