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Synteos & Beuford's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #12 | 3.400 | 3.400 |
Theme | #16 | 2.200 | 2.200 |
Overall | #19 | 2.467 | 2.467 |
Creativity | #21 | 2.467 | 2.467 |
Fun | #23 | 1.800 | 1.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the animation style! Very unique and different for a Flowlab game! I also loved the attacks the player could do - I do wish that the player had a better indication of taking damage (such as flashing) and I also wish that that final fight was better done - I didn't really know that I had to kickflip in the air to run away fast enough, and I was unsure what to do after getting to the green diamond. Very neat art and mechanics though.
Woah! The 3D models are super cool! That hasn't really been explored in Flowlab before. The gameplay is cool too, but it seemed a little tough to get down. Really hope to see more of your modeling and art in the future!
Nice job with the animations (if I remember right you said they were made in Blender? They look good in any case)
The controls are a bit floaty, but it's pretty fun still and using a plant to heal is quite creative. Nice work!
Thank you!
(copied from itch.io page)
this is such a cute game, I love all the art and animations, playing it feels like it was a lot of fun to make (:
I love the detail of that flying kick, that's a really good addition
also what the heck is that scary guy at the end who chases after you? I think I might have nightmares
Thank you so much! I put a lot of effort into the mechanics. 😄
I'm curious, how did you make the character and enemy sprites? They look like they're 3d with a pixel shader on them but I can't be sure
The stamina mechanic feels pretty unfun, and to my knowledge there’s no way to see your health. The animations also feel pretty unresponsive.
Thanks! I didn’t have time to polish the game. The life is the purple ring, but it’s a bit confusing because you start with an extra life.