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Of Mice and Merriment's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well did the game follow the theme | #1 | 5.000 | 5.000 |
Cohesiveness of game elements | #1 | 4.600 | 4.600 |
Were game visuals true to the N64 style | #1 | 5.000 | 5.000 |
Quality and fit of sounds and sound effects to the game | #1 | 4.400 | 4.400 |
Overall | #1 | 4.400 | 4.400 |
Unexpected or surprising elements in the game | #3 | 4.000 | 4.000 |
Overall uniqueness of the game concept | #4 | 3.400 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is peak N64 right here. I loved the art style, and how much there was to do. You put a lot of effort into this and it shows. I had my friends kid playing the game with me (he's ten), and he thought it was the cutest little world, and really fun. I think you'd have a nice little kids game here if you put a few different variable levels into this. You could definitely sell it for a few bucks if you polish it up. I'd buy it for sure. The only qualm I had was the mouse movement being super fast. So it made it hard to navigate.
Thanks for playing, I'm glad you and your friend's kid enjoyed it!
I just uploaded a new version with a setting for changing the camera sensitivity. Thanks for reminding me about it! I wanted to include it in the settings originally, but didn't have time.
Nailed the N64 vibe - took me back to Banjo Kazooie. I love how the trees keep the decorations exactly as they're places when you exit out of decoration mode. In my playthrough I got stuck trying to get the decoration orb out in the freezing pond. Only change I'd ask for is faster movement.
Thanks for the feedback! One of the NPCs gives you a hint that the lake can be frozen by shooting snow at it, but it probably needs to be more obvious (e.g., just putting a sign right next to the lake). Also, the character was kept pretty slow to give the platforming in the forest and lake some challenge (which is very tough to change after the fact). If I had time to do a couple more iterations on the world, I'd try to balance the platforming around a faster character.
Ah man now I wish I had stuck with it and figured it out on my own!
Good game, it has a lot of N64. I played around for a while, only the tree that I decorated well was mine, I put some blue things on the second tree but failed. The music and sound effects are very characteristic of retro consoles. Congrats to you
Thanks for playing!
Originally we wanted to have a properly list of requirements for each tree that would be dynamically generated, but that was cut in favour of a simple text description due to time constraints. In your case, that tree requires all 4 blue decorations to succeed. If I were to revamp the system, I'd probably display a reason why decorating fails, or make it obvious that you succeeded before pressing the button (e.g., button lights up).