Play EXPERIENCE
Orochii Roleplaying Game Engine - The Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #82 | 3.411 | 4.000 |
Creativity | #125 | 3.305 | 3.875 |
Visuals | #149 | 3.038 | 3.563 |
Sound | #173 | 2.718 | 3.188 |
WOWIE! (Overall) | #182 | 2.825 | 3.313 |
Fun | #232 | 2.399 | 2.813 |
Simplicity | #233 | 2.825 | 3.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very cool idea :)
This was a strange little adventure. Rip all these npcs, there's nowhere for them to run anymore.
If you decide to keep working on this game, adding functionality to some tiles might be interesting. Like having spikes, slime or holes to fight your enemies with. Although it would be solely RNG based or knowing how the tile randomizer works.
This is a really interesting concept you put into practice.
The idea with closing tab give the game a whole other dimension.
The sprites them self are looking surely good, especially the characters.
I see lots of potential to be explored here.
Thanks, the sprites are actually recycled from another game of mine. I just wanted to throw something fast, and care just about developing the engine xD. The only asset unique to this game is the music, which I might rework and integrate into my other game, which is still in the work.
Recycling is good. :)
Interesting idea and nice music. I managed to 'trap' the floating numbers (left and right of the menu screen), but nothing happened. So, I wasn't sure what to do next.
You can talk to the "npcs" by bumping with them. They give you hints. After that it's just a matter of very very very simple observation.
I actually wanted to make the trapping of the floating numbers more meaningful by doing them a bit more dangerous or something, but it ended up like that, you can just dodge them if they come close and such. I mean, making them chase you was easy, however I thought that maybe the scenario wasn't fit for dodging things that chase you or something, IDK.
Anyway, thanks! Also glad you liked the 5 minute production music, I just wanted to break the silence a bit hoping it wouldn't get jarringly repetitive, however I might do expand it later, it was quite ok the idea of the song, I think. :')
I did talk to the NPC's, that's how I knew that I needed to trap the numbers. So, once I had trapped the numbers and nothing happened, I didn't know what to do next.
Your idea on this game is so cool!! <3 i deleted the savedState.map but after that i can't find the different glitch. anyway the game is glitchy too HAHA. I noticed that when you walk upwards the velocity stays even when you unpress the up key. Keep it up <3
Mmmm yeah I see what you mean, I guess it's missing some inputs. :( It happened 1-2 times to me but I wasn't able to replicate it. I'll see if I can polish that, I was going to use this engine for something else. Thanks for the comment!
Your idea on this game is so cool!! <3 i deleted the savedState.map but after that i can't find the different glitch. anyway the game is glitchy too HAHA. I noticed that when you walk upwards the velocity stays even when you unpress the up key. Keep it up <3
Really nice take on the theme, I found myself getting stuck alot by the corruptions I would cause though, might be a good idea to make it so the player could pick what tile they're going to put down. Good job!
I thought about doing that, however I decided that making it pseudorandom was more in accordance with the theme. However when you "beat" it you are able to pick tiles and even draw the map to your liking. I wanted that to be sort of a reward (after beating the game, use right click and the scroll click to cycle through all tiles).
Love how it closed when I died. lol. Interesting take on the theme. Worth the play.
Thanks man! Glad you liked it. :)
I think it'd be nice if there were sound effects when you interact with things, but overall I like the style and concept.
The lack of sound effects is a FEATURE. :)
Great job on the game! I think it speaks to the creativity of following the theme!
Thank you! Truth is, up to the last day I really had no idea what to do, and ended up doing something more narrative, while making a joke on game development about all those games you start making but never finish, everyone has a couple of those I think. xD